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Human motion synthesis in complex scenes presents a fundamental challenge, extending beyond conventional Text-to-Motion tasks by requiring the integration of diverse modalities such as static environments, movable objects, natural language…

Graphics · Computer Science 2025-05-20 Zichen Geng , Zeeshan Hayder , Wei Liu , Ajmal Mian

We present a fast framework for indoor scene synthesis, given a room geometry and a list of objects with learnt priors. Unlike existing data-driven solutions, which often extract priors by co-occurrence analysis and statistical model…

Graphics · Computer Science 2020-02-06 Song-Hai Zhang , Shao-Kui Zhang , Wei-Yu Xie , Cheng-Yang Luo , Hong-Bo Fu

Student modeling is central to many educational technologies as it enables predicting future learning outcomes and designing targeted instructional strategies. However, open-ended learning domains pose challenges for accurately modeling…

Computation and Language · Computer Science 2024-05-07 Manh Hung Nguyen , Sebastian Tschiatschek , Adish Singla

This paper introduces a novel method for open-vocabulary 3D scene querying in autonomous driving by combining Language Embedded 3D Gaussians with Large Language Models (LLMs). We propose utilizing LLMs to generate both contextually…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Amirhosein Chahe , Lifeng Zhou

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

The remarkable reasoning and generalization capabilities of Large Language Models (LLMs) have paved the way for their expanding applications in embodied AI, robotics, and other real-world tasks. To effectively support these applications,…

Computation and Language · Computer Science 2025-05-30 Dongil Yang , Minjin Kim , Sunghwan Kim , Beong-woo Kwak , Minjun Park , Jinseok Hong , Woontack Woo , Jinyoung Yeo

Scene graph generation (SGG) aims to parse a visual scene into an intermediate graph representation for downstream reasoning tasks. Despite recent advancements, existing methods struggle to generate scene graphs with novel visual relation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Rongjie Li , Songyang Zhang , Dahua Lin , Kai Chen , Xuming He

Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames.…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Trong-Thuan Nguyen , Pha Nguyen , Jackson Cothren , Alper Yilmaz , Khoa Luu

This report surveys advances in deep learning-based modeling techniques that address four different 3D indoor scene analysis tasks, as well as synthesis of 3D indoor scenes. We describe different kinds of representations for indoor scenes,…

Graphics · Computer Science 2023-08-22 Akshay Gadi Patil , Supriya Gadi Patil , Manyi Li , Matthew Fisher , Manolis Savva , Hao Zhang

Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Reza Pourreza , Apratim Bhattacharyya , Sunny Panchal , Mingu Lee , Pulkit Madan , Roland Memisevic

Despite encouraging progress in 3D scene understanding, it remains challenging to develop an effective Large Multi-modal Model (LMM) that is capable of understanding and reasoning in complex 3D environments. Most previous methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Hanxun Yu , Wentong Li , Song Wang , Junbo Chen , Jianke Zhu

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yiheng Zhang , Zhuojiang Cai , Mingdao Wang , Meitong Guo , Tianxiao Li , Li Lin , Yuwang Wang

Large language models (LLMs) achieve impressive results over various tasks, and ever-expanding public repositories contain an abundance of pre-trained models. Therefore, identifying the best-performing LLM for a given task is a significant…

Computation and Language · Computer Science 2025-11-13 Idan Kashani , Avi Mendelson , Yaniv Nemcovsky

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

Artificial Intelligence · Computer Science 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Yiying Yang , Fukun Yin , Jiayuan Fan , Xin Chen , Wanzhang Li , Gang Yu

Driving world models serve as a pivotal technology for autonomous driving by simulating environmental dynamics. However, existing approaches predominantly focus on future scene generation, often overlooking comprehensive 3D scene…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Xin Zhou , Dingkang Liang , Xiwu Chen , Feiyang Tan , Dingyuan Zhang , Hengshuang Zhao , Xiang Bai

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene…

Computer Vision and Pattern Recognition · Computer Science 2020-04-21 Yan Zhang , Mohamed Hassan , Heiko Neumann , Michael J. Black , Siyu Tang

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Jonas Schult , Sam Tsai , Lukas Höllein , Bichen Wu , Jialiang Wang , Chih-Yao Ma , Kunpeng Li , Xiaofang Wang , Felix Wimbauer , Zijian He , Peizhao Zhang , Bastian Leibe , Peter Vajda , Ji Hou

While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…

Machine Learning · Computer Science 2025-05-07 Maximilian Mews , Ansar Aynetdinov , Vivian Schiller , Peter Eisert , Alan Akbik

Inverse graphics -- the task of inverting an image into physical variables that, when rendered, enable reproduction of the observed scene -- is a fundamental challenge in computer vision and graphics. Successfully disentangling an image…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Peter Kulits , Haiwen Feng , Weiyang Liu , Victoria Abrevaya , Michael J. Black