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Dynamic 4D Gaussian Splatting (4DGS) effectively extends the high-speed rendering capabilities of 3D Gaussian Splatting (3DGS) to represent volumetric videos. However, the large number of Gaussians, substantial temporal redundancies, and…

Graphics · Computer Science 2026-01-14 Hyeongmin Lee , Kyungjune Baek

3D Gaussian Splatting (3DGS) has recently emerged as a powerful paradigm for photorealistic view synthesis, representing scenes with spatially distributed Gaussian primitives. While highly effective for rendering, achieving accurate and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Wenzhi Guo , Bing Wang

We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Morui Zhu , Mohammad Dehghani Tezerjani , Mátyás Szántó , Márton Vaitkus , Song Fu , Qing Yang

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Yangming Zhang , Wenqi Jia , Wei Niu , Miao Yin

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

In this paper, we introduce Trim 3D Gaussian Splatting (TrimGS) to reconstruct accurate 3D geometry from images. Previous arts for geometry reconstruction from 3D Gaussians mainly focus on exploring strong geometry regularization. Instead,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Lue Fan , Yuxue Yang , Minxing Li , Hongsheng Li , Zhaoxiang Zhang

While the generation of 3D content from single-view images has been extensively studied, the creation of physically consistent 3D dynamic scenes from videos remains in its early stages. We propose a novel framework leveraging generative 3D…

Graphics · Computer Science 2025-10-31 Zhiwei Zhao , Alan Zhao , Minchen Li , Yixin Hu

Recent advancements in 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have achieved impressive results in real-time 3D reconstruction and novel view synthesis. However, these methods struggle in large-scale, unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Niluthpol Chowdhury Mithun , Tuan Pham , Qiao Wang , Ben Southall , Kshitij Minhas , Bogdan Matei , Stephan Mandt , Supun Samarasekera , Rakesh Kumar

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Seungjun Oh , Younggeun Lee , Hyejin Jeon , Eunbyung Park

3D Gaussian Splatting (3DGS) has emerged as a prominent framework for real-time, photorealistic scene reconstruction, offering significant speed-ups over Neural Radiance Fields (NeRF). However, the fidelity of 3DGS representations remains…

Image and Video Processing · Electrical Eng. & Systems 2026-05-15 Julien Zouein , Vibhoothi Vibhoothi , François Pitié , Anil Kokaram

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yi Gu , Zhaorui Wang , Jiahang Cao , Jiaxu Wang , Mingle Zhao , Dongjun Ye , Renjing Xu

This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Chong Cheng , Gaochao Song , Yiyang Yao , Qinzheng Zhou , Gangjian Zhang , Hao Wang

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Mengjiao Ma , Qi Ma , Yue Li , Jiahuan Cheng , Runyi Yang , Bin Ren , Nikola Popovic , Mingqiang Wei , Nicu Sebe , Luc Van Gool , Theo Gevers , Martin R. Oswald , Danda Pani Paudel

Accurate 3D reconstruction in degraded imaging conditions remains a key challenge in photogrammetry and neural rendering. In underwater environments, spatially varying visibility caused by scattering, attenuation, and sparse observations…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Zhuodong Jiang , Haoran Wang , Guoxi Huang , Brett Seymour , Nantheera Anantrasirichai

3D Gaussian Splatting (3DGS) has emerged as a novel paradigm for 3D reconstruction from satellite imagery. However, in multi-temporal satellite images, prevalent shadows exhibit significant inconsistencies due to varying illumination…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Feng Luo , Hongbo Pan , Xiang Yang , Baoyu Jiang , Fengqing Liu , Tao Huang

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

Graphics · Computer Science 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

Recent advances in Gaussian Splatting have enabled fast, high-fidelity 3D scene generation, yet these methods remain purely visual and lack an understanding of how shapes behave in the physical world. We introduce Physics-Guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Zachary Lee , Maxwell Jacobson , Yexiang Xue

3D Gaussian splatting (3DGS) is a state-of-the-art representation for real-time photorealistic novel-view synthesis, yet a single high-fidelity scene typically occupies hundreds of megabytes to several gigabytes, exceeding the budgets of…

Machine Learning · Computer Science 2026-05-05 Baobing Zhang , Wanxin Sui