Related papers: The Full-scale Assembly Simulation Testbed (FAST) …
We present the first fine-grained dataset of 1,497 3D VR sketch and 3D shape pairs of a chair category with large shapes diversity. Our dataset supports the recent trend in the sketch community on fine-grained data analysis, and extends it…
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…
Since its beginning visual recognition research has tried to capture the huge variability of the visual world in several image collections. The number of available datasets is still progressively growing together with the amount of samples…
Understanding comprehensive assembly knowledge from videos is critical for futuristic ultra-intelligent industry. To enable technological breakthrough, we present HA-ViD - the first human assembly video dataset that features representative…
Stereo-matching is a fundamental problem in computer vision. Despite recent progress by deep learning, improving the robustness is ineluctable when deploying stereo-matching models to real-world applications. Different from the common…
Introduction. We investigate the generalization ability of models built on datasets containing a small number of subjects, recorded in single study protocols. Next, we propose and evaluate methods combining these datasets into a single,…
Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…
Federated learning is a new machine learning paradigm which allows data parties to build machine learning models collaboratively while keeping their data secure and private. While research efforts on federated learning have been growing…
Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…
The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to capture authentic clothing dynamics. Addressing this gap, we…
High-fidelity datasets play a pivotal role in imbuing simulators with realism, enabling the benchmarking of various state-of-the-art deep inference models. These models are particularly instrumental in tasks such as semantic segmentation,…
The lack of large-scale datasets has been impeding the advance of deep learning approaches to the problem of F-formation detection. Moreover, most research works on this problem rely on input sensor signals of object location and…
We introduce SigmaCollab, a dataset enabling research on physically situated human-AI collaboration. The dataset consists of a set of 85 sessions in which untrained participants were guided by a mixed-reality assistive AI agent in…
Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…
The SEAR Dataset is a novel multimodal resource designed to study the emerging threat of social engineering (SE) attacks orchestrated through augmented reality (AR) and multimodal large language models (LLMs). This dataset captures 180…
Gait recognition has a rapid development in recent years. However, gait recognition in the wild is not well explored yet. An obvious reason could be ascribed to the lack of diverse training data from the perspective of intrinsic and…
We release SVIRO, a synthetic dataset for sceneries in the passenger compartment of ten different vehicles, in order to analyze machine learning-based approaches for their generalization capacities and reliability when trained on a limited…
Learning-based methods for 3D scene reconstruction and object completion require large datasets containing partial scans paired with complete ground-truth geometry. However, acquiring such datasets using real-world scanning systems is…
Robotic assembly is one of the oldest and most challenging applications of robotics. In other areas of robotics, such as perception and grasping, simulation has rapidly accelerated research progress, particularly when combined with modern…
The scarcity of comprehensive datasets in surveillance, identification, image retrieval systems, and healthcare poses a significant challenge for researchers in exploring new methodologies and advancing knowledge in these respective fields.…