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Recent advancements in Vehicle-to-Everything (V2X) technologies have enabled autonomous vehicles to share sensing information to see through occlusions, greatly boosting the perception capability. However, there are no real-world datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hao Xiang , Zhaoliang Zheng , Xin Xia , Runsheng Xu , Letian Gao , Zewei Zhou , Xu Han , Xinkai Ji , Mingxi Li , Zonglin Meng , Li Jin , Mingyue Lei , Zhaoyang Ma , Zihang He , Haoxuan Ma , Yunshuang Yuan , Yingqian Zhao , Jiaqi Ma

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

In the area of computer vision, deep learning has produced a variety of state-of-the-art models that rely on massive labeled data. However, collecting and annotating images from the real world has a great demand for labor and money…

Computer Vision and Pattern Recognition · Computer Science 2017-12-25 Yonglin Tian , Xuan Li , Kunfeng Wang , Fei-Yue Wang

Assembly of multi-part physical structures is both a valuable end product for autonomous robotics, as well as a valuable diagnostic task for open-ended training of embodied intelligent agents. We introduce a naturalistic physics-based…

Imitation learning from large multi-task demonstration datasets has emerged as a promising path for building generally-capable robots. As a result, 1000s of hours have been spent on building such large-scale datasets around the globe.…

With the acceleration of urbanization and the growth of transportation demands, the safety of vulnerable road users (VRUs, such as pedestrians and cyclists) in mixed traffic flows has become increasingly prominent, necessitating…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Zhangcun Yan , Jianqiang Li , Peng Hang , Jian Sun

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming…

Part assembly is a typical but challenging task in robotics, where robots assemble a set of individual parts into a complete shape. In this paper, we develop a robotic assembly simulation environment for furniture assembly. We formulate the…

Robotics · Computer Science 2021-12-21 Mingxin Yu , Lin Shao , Zhehuan Chen , Tianhao Wu , Qingnan Fan , Kaichun Mo , Hao Dong

The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for…

Human-Computer Interaction · Computer Science 2026-04-21 Yijun Wang , Mihai Bâce , Maria Torres Vega

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Lin Shengkai , Aythami Morales , Julian Fierrez , Katashi Nagao

Smart factories use advanced technologies to optimize production and increase efficiency. To this end, the recognition of worker activity allows for accurate quantification of performance metrics, improving efficiency holistically while…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Hymalai Bello , Lala Ray , Joanna Sorysz , Sungho Suh , Paul Lukowicz

We present the BETTY dataset, a large-scale, multi-modal dataset collected on several autonomous racing vehicles, targeting supervised and self-supervised state estimation, dynamics modeling, motion forecasting, perception, and more.…

This paper presents two industry-grade datasets captured during an 8-hour continuous operation of the manufacturing assembly line at the Future Factories Lab, University of South Carolina, on 08/13/2024. The datasets adhere to industry…

Virtual reality exposure therapy (VRET) enables controlled exposure to trauma-related stimuli to facilitate memory access and emotional processing. However, the field remains underexplored for complex post-traumatic stress disorder…

Human-Computer Interaction · Computer Science 2026-04-15 Annalisa Degenhard , Sophia Ppali , Fotis Liarokapis , Enrico Rukzio , Jennifer Spohrs , Stefan Tschoeke

Micromobility is a growing mode of transportation, raising new challenges for traffic safety and planning due to increased interactions in areas where vulnerable road users (VRUs) share the infrastructure with micromobility, including…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Alexander Rasch , Rahul Rajendra Pai

Datasets have gained an enormous amount of popularity in the computer vision community, from training and evaluation of Deep Learning-based methods to benchmarking Simultaneous Localization and Mapping (SLAM). Without a doubt, synthetic…

Computer Vision and Pattern Recognition · Computer Science 2018-09-05 Wenbin Li , Sajad Saeedi , John McCormac , Ronald Clark , Dimos Tzoumanikas , Qing Ye , Yuzhong Huang , Rui Tang , Stefan Leutenegger

Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this…

Human-Computer Interaction · Computer Science 2023-10-27 Hing Lie , Kachina Studer , Zhen Zhao , Ben Thomson , Dishita G Turakhia , John Liu

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura