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We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
We consider the age-old problem of allocating items among different agents in a way that is efficient and fair. Two papers, by Dolev et al. and Ghodsi et al., have recently studied this problem in the context of computer systems. Both…
We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…
In data centers, up to dozens of tasks are colocated on a single physical machine. Machines are used more efficiently, but tasks' performance deteriorates, as colocated tasks compete for shared resources. As tasks are heterogeneous, the…
We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…
This paper provides formulae and algorithms to compute the projection onto the core of a preimputation outside it. The core of a game is described using an exponential number of linear constraints, and we cannot know beforehand which are…
The theory of algorithmic fair allocation is within the center of multi-agent systems and economics in the last decade due to its industrial and social importance. At a high level, the problem is to assign a set of items that are either…
We consider the design of a fair sensor schedule for a number of sensors monitoring different linear time-invariant processes. The largest average remote estimation error among all processes is to be minimized. We first consider a general…
Cooperative 2-matching games are a generalization of cooperative matching games, where the value function is given by maximum-weight b-matchings, for a vertex capacity vector $b \leq 2$. We show how to separate over the core of 2-matching…
Whether a population of decision-making individuals will reach a state of satisfactory decisions is a fundamental problem in studying collective behaviors. In the framework of evolutionary game theory and by means of potential functions,…
We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for…
We consider the traffic assignment problem in nonatomic routing games where the players' cost functions may be subject to random fluctuations (e.g., weather disturbances, perturbations in the underlying network, etc.). We tackle this…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
Large scale systems are forecasted to greatly impact our future lives thanks to their wide ranging applications including cooperative robotics, mobility on demand, resource allocation, supply chain management. While technological…
In fair division, equitability dictates that each participant receives the same level of utility. In this work, we study equitable allocations of indivisible goods among agents with additive valuations. While prior work has studied…
We study the problem of finding fair and efficient allocations of a set of indivisible items to a set of agents, where each item may be a good (positively valued) for some agents and a bad (negatively valued) for others, i.e., a mixed…
Although resource allocation is a well studied problem in computer science, until the prevalence of distributed systems, such as computing clouds and data centres, the question had been addressed predominantly for single resource type…
We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…
We study the problem of computing optimal correlated equilibria (CEs) in infinite-horizon multi-player stochastic games, where correlation signals are provided over time. In this setting, optimal CEs require history-dependent policies; this…
In large-scale AI systems, allocating scarce resources such as GPU compute time and bandwidth among multiple agents is a critical challenge. Conventional policies focus on efficiency metrics, potentially leading to dominance concentration…