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Equitable allocation of indivisible items involves partitioning the items among agents such that everyone derives (almost) equal utility. We consider the approximate notion of \textit{equitability up to one item} (EQ1) and focus on the…

Computer Science and Game Theory · Computer Science 2025-08-22 Hadi Hosseini , Aditi Sethia

Many packing, scheduling and covering problems that were previously considered by computer science literature in the context of various transportation and production problems, appear also suitable for describing and modeling various…

Computer Science and Game Theory · Computer Science 2015-03-19 Elena Kleiman

The overall aim of our research is to develop techniques to reason about the equilibrium properties of multi-agent systems. We model multi-agent systems as concurrent games, in which each player is a process that is assumed to act…

Logic in Computer Science · Computer Science 2020-08-14 Julian Gutierrez , Aniello Murano , Giuseppe Perelli , Sasha Rubin , Thomas Steeples , Michael Wooldridge

We investigate whether fairness is compatible with efficiency in economies with multi-self agents, who may not be able to integrate their multiple objectives into a single complete and transitive ranking. We adapt envy-freeness,…

Theoretical Economics · Economics 2022-04-15 Sophie Bade , Erel Segal-Halevi

In multiparty multiobjective optimization problems, solution sets are usually evaluated using classical performance metrics, aggregated across DMs. However, such mean-based evaluations may be unfair by favoring certain parties, as they…

Neural and Evolutionary Computing · Computer Science 2026-02-02 Zifan Zhao , Peilan Xu , Wenjian Luo

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

The core of a cooperative game on a set of players $N$ is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection $\cF$ of $2^N$), the core may become unbounded, which makes it…

Computer Science and Game Theory · Computer Science 2011-02-08 Michel Grabisch

In many real-world situations, data is distributed across multiple self-interested agents. These agents can collaborate to build a machine learning model based on data from multiple agents, potentially reducing the error each experiences.…

Computers and Society · Computer Science 2023-02-28 Kate Donahue , Jon Kleinberg

Mechanism design is addressed in the context of fair allocations of indivisible goods with monetary compensation. Motivated by a real-world social choice problem, mechanisms with verification are considered in a setting where (i) agents'…

Computer Science and Game Theory · Computer Science 2012-09-18 Gianluigi Greco , Francesco Scarcello

We analyze cooperative Cournot games with boundedly rational firms. Due to cogni- tive constraints, the members of a coalition cannot accurately predict the coalitional structure of the non-members. Thus, they compute their value using…

Computer Science and Game Theory · Computer Science 2014-07-22 Paraskevas V. Lekeas , Giorgos Stamatopoulos

We study two-player general sum repeated finite games where the rewards of each player are generated from an unknown distribution. Our aim is to find the egalitarian bargaining solution (EBS) for the repeated game, which can lead to much…

Machine Learning · Computer Science 2019-06-05 Aristide Tossou , Christos Dimitrakakis , Jaroslaw Rzepecki , Katja Hofmann

We study a setting in which two players play a (possibly approximate) Nash equilibrium of a bimatrix game, while a learner observes only their actions and has no knowledge of the equilibrium or the underlying game. A natural question is…

Computer Science and Game Theory · Computer Science 2026-05-27 Annalisa Barbara , Riccardo Poiani , Martino Bernasconi , Andrea Celli

Designing efficient and fair algorithms for sharing multiple resources between heterogeneous demands is becoming increasingly important. Applications include compute clusters shared by multi-task jobs and routers equipped with middleboxes…

Networking and Internet Architecture · Computer Science 2014-10-06 Thomas Bonald , James Roberts

We consider the problem of assigning or allocating resources to a set of jobs. We consider the case when the resources are fungible, that is, the job can be done with any mix of the resources, but with different efficiencies. In our…

Optimization and Control · Mathematics 2021-04-20 Akshay Agrawal , Stephen Boyd , Deepak Narayanan , Fiodar Kazhamiaka , Matei Zaharia

Existing approaches to algorithmic fairness aim to ensure equitable outcomes if human decision-makers comply perfectly with algorithmic decisions. However, perfect compliance with the algorithm is rarely a reality or even a desirable…

Machine Learning · Computer Science 2025-07-01 Haosen Ge , Hamsa Bastani , Osbert Bastani

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

Optimization and Control · Mathematics 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

Computer Science and Game Theory · Computer Science 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

We introduce the novel notion of winning cores in parity games and develop a deterministic polynomial-time under-approximation algorithm for solving parity games based on winning core approximation. Underlying this algorithm are a number…

Computer Science and Game Theory · Computer Science 2016-02-08 Steen Vester

Clustering is a fundamental unsupervised learning problem where a dataset is partitioned into clusters that consist of nearby points in a metric space. A recent variant, fair clustering, associates a color with each point representing its…

Machine Learning · Computer Science 2023-01-10 Seyed A. Esmaeili , Brian Brubach , Aravind Srinivasan , John P. Dickerson
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