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Information about user preferences plays a key role in automated decision making. In many domains it is desirable to assess such preferences in a qualitative rather than quantitative way. In this paper, we propose a qualitative graphical…
In drug discovery, highly automated high-throughput laboratories are used to screen a large number of compounds in search of effective drugs. These experiments are expensive, so one might hope to reduce their cost by only experimenting on a…
Predicting and enhancing inherent properties based on molecular structures is paramount to design tasks in medicine, materials science, and environmental management. Most of the current machine learning and deep learning approaches have…
A key task in design work is grasping the client's implicit tastes. Designers often do this based on a set of examples from the client. However, recognizing a common pattern among many intertwining variables such as color, texture, and…
In many real-life tasks of application of supervised learning approaches, all the training data are not available at the same time. The examples are lifelong image classification or recognition of environmental objects during interaction of…
Design of de novo biological sequences with desired properties, like protein and DNA sequences, often involves an active loop with several rounds of molecule ideation and expensive wet-lab evaluations. These experiments can consist of…
Coreset selection, which aims to select a subset of the most informative training samples, is a long-standing learning problem that can benefit many downstream tasks such as data-efficient learning, continual learning, neural architecture…
Humans often juggle multiple, sometimes conflicting objectives and shift their priorities as circumstances change, rather than following a fixed objective function. In contrast, most computational decision-making and multi-objective RL…
Many active learning and search approaches are intractable for large-scale industrial settings with billions of unlabeled examples. Existing approaches search globally for the optimal examples to label, scaling linearly or even…
The performance bottleneck of deep-learning-based recommender systems resides in their backbone Deep Neural Networks. By integrating Processing-In-Memory~(PIM) architectures, researchers can reduce data movement and enhance energy…
This paper addresses the problem of preference learning, which aims to align robot behaviors through learning user specific preferences (e.g. "good pull-over location") from visual demonstrations. Despite its similarity to learning factual…
When faced with complex choices, users refine their own preference criteria as they explore the catalogue of options. In this paper we propose an approach to preference elicitation suited for this scenario. We extend Coactive Learning,…
Recommender systems leverage both content and user interactions to generate recommendations that fit users' preferences. The recent surge of interest in deep learning presents new opportunities for exploiting these two sources of…
Color sequences, ordered sets of colors for data visualization, that balance aesthetics with accessibility considerations are presented. In order to model aesthetic preference, data were collected with an online survey, and the results were…
The success of recommender systems in modern online platforms is inseparable from the accurate capture of users' personal tastes. In everyday life, large amounts of user feedback data are created along with user-item online interactions in…
Sequential recommendation aims at understanding user preference by capturing successive behavior correlations, which are usually represented as the item purchasing sequences based on their past interactions. Existing efforts generally…
In this paper, a quantitative evaluation model for the color quality of human-computer interaction interfaces is proposed by combining deep convolutional neural networks (CNN). By extracting multidimensional features of interface images,…
Recommender systems attempts to identify and recommend the most preferable item (product-service) to an individual user. These systems predict user interest in items based on related items, users, and the interactions between items and…
Like humans, deep networks have been shown to learn better when samples are organized and introduced in a meaningful order or curriculum. Conventional curriculum learning schemes introduce samples in their order of difficulty. This forces…
Active learning agents typically employ a query selection algorithm which solely considers the agent's learning objectives. However, this may be insufficient in more realistic human domains. This work uses imitation learning to enable an…