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Reward models (RMs) are crucial for aligning large language models (LLMs) with human preferences. They are trained using preference datasets where each example consists of one input prompt, two responses, and a preference label. As curating…

Computation and Language · Computer Science 2025-03-18 Jiaming Shen , Ran Xu , Yennie Jun , Zhen Qin , Tianqi Liu , Carl Yang , Yi Liang , Simon Baumgartner , Michael Bendersky

Preference-based Reinforcement Learning (PbRL) enables policy learning through simple queries comparing trajectories from a single policy. While human responses to these queries make it possible to learn policies aligned with human…

Robotics · Computer Science 2026-01-22 Yuki Kadokawa , Jonas Frey , Takahiro Miki , Takamitsu Matsubara , Marco Hutter

We present a new active learning algorithm that adaptively partitions the input space into a finite number of regions, and subsequently seeks a distinct predictor for each region, both phases actively requesting labels. We prove theoretical…

Machine Learning · Computer Science 2020-02-19 Corinna Cortes , Giulia DeSalvo , Claudio Gentile , Mehryar Mohri , Ningshan Zhang

To date, distributional reinforcement learning (distributional RL) methods have exclusively focused on the discounted setting, where an agent aims to optimize a discounted sum of rewards over time. In this work, we extend distributional RL…

Machine Learning · Computer Science 2026-01-14 Juan Sebastian Rojas , Chi-Guhn Lee

The development of largely human-annotated benchmarks has driven the success of deep neural networks in various NLP tasks. To enhance the effectiveness of existing benchmarks, collecting new additional input-output pairs is often too costly…

Computation and Language · Computer Science 2023-06-09 Jaehyung Kim , Jinwoo Shin , Dongyeop Kang

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to…

Machine Learning · Computer Science 2018-11-16 Borja Ibarz , Jan Leike , Tobias Pohlen , Geoffrey Irving , Shane Legg , Dario Amodei

The ability of reinforcement learning algorithms to learn effective policies is determined by the rewards available during training. However, for practical problems, obtaining large quantities of reward labels is often infeasible due to…

Machine Learning · Computer Science 2025-10-02 Shreyas Chaudhari , Renhao Zhang , Philip S. Thomas , Bruno Castro da Silva

Learning the preferences of a human improves the quality of the interaction with the human. The number of queries available to learn preferences maybe limited especially when interacting with a human, and so active learning is a must. One…

Machine Learning · Computer Science 2020-02-18 Sriram Gopalakrishnan , Utkarsh Soni

A key challenge in reward learning from human input is that desired agent behavior often changes based on context. For example, a robot must adapt to avoid a stove once it becomes hot. We observe that while high-level preferences (e.g.,…

Robotics · Computer Science 2026-01-14 Alexandra Forsey-Smerek , Julie Shah , Andreea Bobu

Preference-based reinforcement learning (RL) provides a framework to train AI agents using human feedback through preferences over pairs of behaviors, enabling agents to learn desired behaviors when it is difficult to specify a numerical…

Human-Computer Interaction · Computer Science 2025-03-21 David Chhan , Ellen Novoseller , Vernon J. Lawhern

The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…

Machine Learning · Computer Science 2021-12-22 Tom Bewley , Freddy Lecue

Preference learning from human feedback has the ability to align generative models with the needs of end-users. Human feedback is costly and time-consuming to obtain, which creates demand for data-efficient query selection methods. This…

Machine Learning · Computer Science 2026-02-18 Guy Schacht , Ziyad Sheebaelhamd , Riccardo De Santi , Mojmír Mutný , Andreas Krause

In standard passive imitation learning, the goal is to learn a target policy by passively observing full execution trajectories of it. Unfortunately, generating such trajectories can require substantial expert effort and be impractical in…

Machine Learning · Computer Science 2012-10-19 Kshitij Judah , Alan Fern , Thomas G. Dietterich

Interactive NLP is a promising paradigm to close the gap between automatic NLP systems and the human upper bound. Preference-based interactive learning has been successfully applied, but the existing methods require several thousand…

Computation and Language · Computer Science 2019-06-10 Yang Gao , Christian M. Meyer , Iryna Gurevych

Reinforcement Learning has suffered from poor reward specification, and issues for reward hacking even in simple enough domains. Preference Based Reinforcement Learning attempts to solve the issue by utilizing binary feedbacks on queried…

Artificial Intelligence · Computer Science 2023-02-20 Mudit Verma , Subbarao Kambhampati

High-dimensional deep neural network representations of images and concepts can be aligned to predict human annotations of diverse stimuli. However, such alignment requires the costly collection of behavioral responses, such that, in…

Artificial Intelligence · Computer Science 2023-06-09 Yangyang Yu , Jordan W. Suchow

The ability to train high-performing reward models with few-shot data is critical for enhancing the efficiency and scalability of Reinforcement Learning from Human Feedback (RLHF). We propose a data augmentation and expansion framework that…

Machine Learning · Computer Science 2025-06-11 Yiyang Zhao , Huiyu Bai , Xuejiao Zhao

Resource-efficient training optimization techniques are becoming increasingly important as the size of large language models (LLMs) continues to grow. In particular, batch packing is commonly used in pre-training and supervised fine-tuning…

Computation and Language · Computer Science 2026-03-02 Jaekyung Cho

Most prior work on active learning of classifiers has focused on sequentially selecting one unlabeled example at a time to be labeled in order to reduce the overall labeling effort. In many scenarios, however, it is desirable to label an…

Machine Learning · Computer Science 2012-07-03 Javad Azimi , Alan Fern , Xiaoli Zhang-Fern , Glencora Borradaile , Brent Heeringa

Reinforcement learning (RL) faces challenges in evaluating policy trajectories within intricate game tasks due to the difficulty in designing comprehensive and precise reward functions. This inherent difficulty curtails the broader…

Artificial Intelligence · Computer Science 2024-07-02 Zichao Shen , Tianchen Zhu , Qingyun Sun , Shiqi Gao , Jianxin Li