English

Reward learning from human preferences and demonstrations in Atari

Machine Learning 2018-11-16 v1 Artificial Intelligence Neural and Evolutionary Computing Machine Learning

Abstract

To solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we can have humans communicate an objective to the agent directly. In this work, we combine two approaches to learning from human feedback: expert demonstrations and trajectory preferences. We train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games without using game rewards. Additionally, we investigate the goodness of fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels.

Keywords

Cite

@article{arxiv.1811.06521,
  title  = {Reward learning from human preferences and demonstrations in Atari},
  author = {Borja Ibarz and Jan Leike and Tobias Pohlen and Geoffrey Irving and Shane Legg and Dario Amodei},
  journal= {arXiv preprint arXiv:1811.06521},
  year   = {2018}
}

Comments

NIPS 2018

R2 v1 2026-06-23T05:17:24.655Z