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Active learning is commonly used to train label-efficient models by adaptively selecting the most informative queries. However, most active learning strategies are designed to either learn a representation of the data (e.g., embedding or…

Machine Learning · Computer Science 2022-02-07 Namrata Nadagouda , Austin Xu , Mark A. Davenport

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…

Artificial Intelligence · Computer Science 2019-11-21 Mark Woodward , Chelsea Finn , Karol Hausman

During recent years, active learning has evolved into a popular paradigm for utilizing user's feedback to improve accuracy of learning algorithms. Active learning works by selecting the most informative sample among unlabeled data and…

Machine Learning · Computer Science 2016-11-17 Alireza Ghasemi , Hamid R. Rabiee , Mohsen Fadaee , Mohammad T. Manzuri , Mohammad H. Rohban

Batch active learning is a popular approach for efficiently training machine learning models on large, initially unlabelled datasets by repeatedly acquiring labels for batches of data points. However, many recent batch active learning…

Machine Learning · Computer Science 2023-07-10 Andreas Kirsch

This paper develops a novel rating-based reinforcement learning approach that uses human ratings to obtain human guidance in reinforcement learning. Different from the existing preference-based and ranking-based reinforcement learning…

Machine Learning · Computer Science 2024-01-30 Devin White , Mingkang Wu , Ellen Novoseller , Vernon J. Lawhern , Nicholas Waytowich , Yongcan Cao

Sequential recommendation has become increasingly essential in various online services. It aims to model the dynamic preferences of users from their historical interactions and predict their next items. The accumulated user behavior records…

Information Retrieval · Computer Science 2021-02-19 Qiaoyu Tan , Jianwei Zhang , Ninghao Liu , Xiao Huang , Hongxia Yang , Jingren Zhou , Xia Hu

Leveraging human preferences for steering the behavior of Large Language Models (LLMs) has demonstrated notable success in recent years. Nonetheless, data selection and labeling are still a bottleneck for these systems, particularly at…

Machine Learning · Computer Science 2024-10-30 Luckeciano C. Melo , Panagiotis Tigas , Alessandro Abate , Yarin Gal

Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task.…

Process Reward Models (PRMs) provide step-level supervision to large language models (LLMs), but scaling up training data annotation remains challenging for both humans and LLMs. To address this limitation, we propose an active learning…

Machine Learning · Computer Science 2025-04-16 Keyu Duan , Zichen Liu , Xin Mao , Tianyu Pang , Changyu Chen , Qiguang Chen , Michael Qizhe Shieh , Longxu Dou

Most meta-learning methods assume that the (very small) context set used to establish a new task at test time is passively provided. In some settings, however, it is feasible to actively select which points to label; the potential gain from…

Machine Learning · Computer Science 2024-07-26 Wonho Bae , Jing Wang , Danica J. Sutherland

Most of the existing learning models, particularly deep neural networks, are reliant on large datasets whose hand-labeling is expensive and time demanding. A current trend is to make the learning of these models frugal and less dependent on…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Sebastien Deschamps , Hichem Sahbi

While recommendation systems generally observe user behavior passively, there has been an increased interest in directly querying users to learn their specific preferences. In such settings, considering queries at different levels of…

Machine Learning · Computer Science 2018-12-03 Yuheng Bu , Kevin Small

A major problem with Active Learning (AL) is high training costs since models are typically retrained from scratch after every query round. We start by demonstrating that standard AL on neural networks with warm starting fails, both to…

Machine Learning · Computer Science 2023-12-14 Arnav Das , Gantavya Bhatt , Megh Bhalerao , Vianne Gao , Rui Yang , Jeff Bilmes

State-of-the-art machine learning models require access to significant amount of annotated data in order to achieve the desired level of performance. While unlabelled data can be largely available and even abundant, annotation process can…

Machine Learning · Computer Science 2020-10-15 Rahaf Aljundi , Nikolay Chumerin , Daniel Olmeda Reino

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for…

Offline preference-based reinforcement learning (RL), which focuses on optimizing policies using human preferences between pairs of trajectory segments selected from an offline dataset, has emerged as a practical avenue for RL applications.…

Machine Learning · Computer Science 2024-07-08 Chen-Xiao Gao , Shengjun Fang , Chenjun Xiao , Yang Yu , Zongzhang Zhang

Iterative preference learning, though yielding superior performances, requires online annotated preference labels. In this work, we study strategies to select worth-annotating response pairs for cost-efficient annotation while achieving…

Computation and Language · Computer Science 2024-10-14 Sen Yang , Leyang Cui , Deng Cai , Xinting Huang , Shuming Shi , Wai Lam

We study the problem of learning to rank from pairwise preferences, and solve a long-standing open problem that has led to development of many heuristics but no provable results for our particular problem. Given a set $V$ of $n$ elements,…

Data Structures and Algorithms · Computer Science 2011-05-18 Nir Ailon

Recent advancements in \textit{Learning from Human Feedback} present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to…

Robotics · Computer Science 2020-08-12 Zizhao Wang , Junyao Shi , Iretiayo Akinola , Peter Allen

The cost of drawing object bounding boxes (i.e. labeling) for millions of images is prohibitively high. For instance, labeling pedestrians in a regular urban image could take 35 seconds on average. Active learning aims to reduce the cost of…

Computer Vision and Pattern Recognition · Computer Science 2019-11-22 Hamed H. Aghdam , Abel Gonzalez-Garcia , Joost van de Weijer , Antonio M. López