Related papers: FlashTex: Fast Relightable Mesh Texturing with Lig…
Scene text editing aims to modify or add texts on images while ensuring text fidelity and overall visual quality consistent with the background. Recent methods are primarily built on UNet-based diffusion models, which have improved scene…
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches…
Recently, text-guided image editing has achieved significant success. However, existing methods can only apply simple textures like wood or gold when changing the texture of an object. Complex textures such as cloud or fire pose a…
In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based…
We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting conditions. Using a…
Text-driven diffusion models have unlocked unprecedented abilities in image generation, whereas their video counterpart still lags behind due to the excessive training cost of temporal modeling. Besides the training burden, the generated…
We introduce LumiNet, a novel architecture that leverages generative models and latent intrinsic representations for effective lighting transfer. Given a source image and a target lighting image, LumiNet synthesizes a relit version of the…
We introduce LightIt, a method for explicit illumination control for image generation. Recent generative methods lack lighting control, which is crucial to numerous artistic aspects of image generation such as setting the overall mood or…
Creation of 3D content by stylization is a promising yet challenging problem in computer vision and graphics research. In this work, we focus on stylizing photorealistic appearance renderings of a given surface mesh of arbitrary topology.…
Recent CLIP-guided 3D optimization methods, such as DreamFields and PureCLIPNeRF, have achieved impressive results in zero-shot text-to-3D synthesis. However, due to scratch training and random initialization without prior knowledge, these…
This paper introduces a pioneering 3D volumetric encoder designed for text-to-3D generation. To scale up the training data for the diffusion model, a lightweight network is developed to efficiently acquire feature volumes from multi-view…
A fundamental problem in the texturing of 3D meshes using pre-trained text-to-image models is to ensure multi-view consistency. State-of-the-art approaches typically use diffusion models to aggregate multi-view inputs, where common issues…
Text-to-image diffusion models have recently received increasing interest for their astonishing ability to produce high-fidelity images from solely text inputs. Subsequent research efforts aim to exploit and apply their capabilities to real…
We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-view RGB image conditioned on the input coarse geometry and…
Large-scale text-to-image generative models have been a revolutionary breakthrough in the evolution of generative AI, allowing us to synthesize diverse images that convey highly complex visual concepts. However, a pivotal challenge in…
Texture modeling and synthesis are essential for enhancing the realism of virtual environments. Methods that directly synthesize textures in 3D offer distinct advantages to the UV-mapping-based methods as they can create seamless textures…
In this work we develop 3D Paintbrush, a technique for automatically texturing local semantic regions on meshes via text descriptions. Our method is designed to operate directly on meshes, producing texture maps which seamlessly integrate…
Seams, distortions, wasted UV space, vertex-duplication, and varying resolution over the surface are the most prominent issues of the standard UV-based texturing of meshes. These issues are particularly acute when automatic UV-unwrapping…
Following the advancements in text-guided image generation technology exemplified by Stable Diffusion, video generation is gaining increased attention in the academic community. However, relying solely on text guidance for video generation…