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Controlling illumination during video post-production is a crucial yet elusive goal in computational photography. Existing methods often lack flexibility, restricting users to certain relighting models. This paper introduces ReLumix, a…

We propose BareSkinNet, a novel method that simultaneously removes makeup and lighting influences from the face image. Our method leverages a 3D morphable model and does not require a reference clean face image or a specified light…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Xingchao Yang , Takafumi Taketomi

Recent portrait relighting methods have achieved realistic results of portrait lighting effects given a desired lighting representation such as an environment map. However, these methods are not intuitive for user interaction and lack…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Yiqun Mei , He Zhang , Xuaner Zhang , Jianming Zhang , Zhixin Shu , Yilin Wang , Zijun Wei , Shi Yan , HyunJoon Jung , Vishal M. Patel

This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Ning Yu , Connelly Barnes , Eli Shechtman , Sohrab Amirghodsi , Michal Lukac

We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering with the…

Graphics · Computer Science 2025-08-08 Chris Careaga , Yağız Aksoy

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yifei Feng , Mingxin Yang , Shuhui Yang , Sheng Zhang , Jiaao Yu , Zibo Zhao , Yuhong Liu , Jie Jiang , Chunchao Guo

Recent advances in diffusion models have brought remarkable progress in image and video editing, yet some tasks remain underexplored. In this paper, we introduce a new task, Object Retexture, which transfers local textures from a reference…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Youze Huang , Penghui Ruan , Bojia Zi , Xianbiao Qi , Jianan Wang , Rong Xiao

Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-02-01 Jingbo Zhang , Xiaoyu Li , Ziyu Wan , Can Wang , Jing Liao

Recently introduced ControlNet has the ability to steer the text-driven image generation process with geometric input such as human 2D pose, or edge features. While ControlNet provides control over the geometric form of the instances in the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Hongsuk Choi , Isaac Kasahara , Selim Engin , Moritz Graule , Nikhil Chavan-Dafle , Volkan Isler

Text-driven large scene image synthesis has made significant progress with diffusion models, but controlling it is challenging. While using additional spatial controls with corresponding texts has improved the controllability of large scene…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Gwanghyun Kim , Dong Un Kang , Hoigi Seo , Hayeon Kim , Se Young Chun

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Cindy Le , Congrui Hetang , Chendi Lin , Ang Cao , Yihui He

We present Im2SurfTex, a method that generates textures for input 3D shapes by learning to aggregate multi-view image outputs produced by 2D image diffusion models onto the shapes' texture space. Unlike existing texture generation…

Graphics · Computer Science 2025-12-11 Yiangos Georgiou , Marios Loizou , Melinos Averkiou , Evangelos Kalogerakis

Recent diffusion-based generative models show promise in their ability to generate text images, but limitations in specifying the styles of the generated texts render them insufficient in the realm of typographic design. This paper proposes…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 KhayTze Peong , Seiichi Uchida , Daichi Haraguchi

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Although contemporary text-to-image generation models have achieved remarkable breakthroughs in producing visually appealing images, their capacity to generate precise and flexible typographic elements, especially non-Latin alphabets,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Haofan Wang , Yujia Xu , Yimeng Li , Junchen Li , Chaowei Zhang , Jing Wang , Kejia Yang , Zhibo Chen

We present TexTailor, a novel method for generating consistent object textures from textual descriptions. Existing text-to-texture synthesis approaches utilize depth-aware diffusion models to progressively generate images and synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Suin Lee , Dae-Shik Kim

Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Ivan Kostiuk , Przemysław Stachura , Sławomir K. Tadeja , Tomasz Trzciński , Przemysław Spurek

We introduce a model named DreamLight for universal image relighting in this work, which can seamlessly composite subjects into a new background while maintaining aesthetic uniformity in terms of lighting and color tone. The background can…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Yong Liu , Wenpeng Xiao , Qianqian Wang , Junlin Chen , Shiyin Wang , Yitong Wang , Xinglong Wu , Yansong Tang

Remarkable advances have been achieved recently in learning neural representations that characterize object geometry, while generating textured objects suitable for downstream applications and 3D rendering remains at an early stage. In…

Computer Vision and Pattern Recognition · Computer Science 2023-04-13 Alexey Bokhovkin , Shubham Tulsiani , Angela Dai

We introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex…

Graphics · Computer Science 2021-06-28 Julien Philip , Sébastien Morgenthaler , Michaël Gharbi , George Drettakis
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