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We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Tianhan Xu , Yasuhiro Fujita , Eiichi Matsumoto

It has long been hypothesized that perceptual ambiguities play an important role in aesthetic experience: a work with some ambiguity engages a viewer more than one that does not. However, current frameworks for testing this theory are…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Xi Wang , Zoya Bylinskii , Aaron Hertzmann , Robert Pepperell

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

I intend to make a scientific contribution of my subjective experience as a single unit of self-described ``artist'' leveraging artificial intelligence as an assistive visual creation tool, in the hopes that it may provide some inspiration…

Human-Computer Interaction · Computer Science 2022-12-22 Jane Adams

A method for displaying volumetric images, which exploits our binocular vision and does not require eyewear, is discussed. The display can be rendered as a matrix of pivoting micromirrors irradiated by a light beam; each micromirror focuses…

Optics · Physics 2007-07-04 Oleg G. Semyonov

Artists spent a great deal of time studying anatomy for precise rendering of the human body as well as light, shadows, and perspective for convincing representation of the three-dimensional world. But in many paintings, they also had to…

Popular Physics · Physics 2022-10-31 R. Krechetnikov

Mixed Reality (MR) is of increasing interest within technology-driven modern medicine but is not yet used in everyday practice. This situation is changing rapidly, however, and this paper explores the emergence of MR technology and the…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Long Chen , Thomas Day , Wen Tang , Nigel W. John

Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…

Computers and Society · Computer Science 2024-08-28 Emma Harvey , Hauke Sandhaus , Abigail Z. Jacobs , Emanuel Moss , Mona Sloane

This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media…

Human-Computer Interaction · Computer Science 2021-05-24 Asterios Leonidis , Maria Korozi , Vassilis Kouroumalis , Emmanouil Adamakis , Dimitris Milathianakis , Constantine Stephanidis

Previously we have shown that three-dimensional concepts are more readily learned in a three-dimensional context. Although VR headsets are growing in popularity, they only provide a quite limited field of view, and each person in a group…

Physics Education · Physics 2025-12-19 Patricia H Reiff , Carolyn Sumners

Scientists have traditionally limited the mechanisms of social cognition to one brain, but recent approaches claim that interaction also realizes cognitive work. Experiments under constrained virtual settings revealed that interaction…

Adaptation and Self-Organizing Systems · Physics 2014-01-17 Tom Froese , Hiroyuki Iizuka , Takashi Ikegami

Optical imaging through complex media, such as biological tissues or fog, is challenging due to light scattering. In the multiple scattering regime, wavefront shaping provides an effective method to retrieve information; it relies on…

In this work, we explore the decoding of mental imagery from subjects using their fMRI measurements. In order to achieve this decoding, we first created a mapping between a subject's fMRI signals elicited by the videos the subjects watched.…

Image and Video Processing · Electrical Eng. & Systems 2024-10-02 Arman Afrasiyabi , Erica Busch , Rahul Singh , Dhananjay Bhaskar , Laurent Caplette , Nicholas Turk-Browne , Smita Krishnaswamy

Recent advances in text-to-image (T2I) diffusion models have significantly improved semantic image editing, yet most methods fall short in performing 3D-aware object manipulation. In this work, we present FFSE, a 3D-aware autoregressive…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xincheng Shuai , Zhenyuan Qin , Henghui Ding , Dacheng Tao

Virtual reality offers the unique possibility to experience a virtual representation as our own body. In contrast to previous research that predominantly studied this phenomenon for humanoid avatars, our work focuses on virtual animals. In…

Human-Computer Interaction · Computer Science 2019-07-12 Andrey Krekhov , Sebastian Cmentowski , Jens Krüger

Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), digital twin, Metaverse and other related digital technologies have attracted much attention in recent years. These new emerging technologies are changing the world…

Artificial Intelligence · Computer Science 2023-05-18 Hao Lan Zhang , Yun Xue , Yifan Lu , Sanghyuk Lee

As Virtual Reality becomes commonplace in the world, it is important for developers to focus on user interaction with the virtual world. Currently, there are limitations to some selection and navigation techniques that have not yet been…

Human-Computer Interaction · Computer Science 2023-09-25 DongHoon Kim , Preston Bruner , Isaac Cho

We introduce an all-optical system, termed the "lying mirror", to hide input information by transforming it into misleading, ordinary-looking patterns that effectively camouflage the underlying image data and deceive the observers. This…

Optics · Physics 2024-10-22 Yuhang Li , Shiqi Chen , Bijie Bai , Aydogan Ozcan

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

The article introduces the concept of image "culturization," which we define as the process of altering the ``brushstroke of cultural features" that make objects perceived as belonging to a given culture while preserving their…

Computer Vision and Pattern Recognition · Computer Science 2023-05-15 Giulia Zaino , Carmine Tommaso Recchiuto , Antonio Sgorbissa