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The widespread, addictive consumption of short-form videos, which allegedly causes "brain rot," has become an urgent public concern. This study proposes that self-related cues serve as an intrinsic, self-reflective strategy that enhances…

Human-Computer Interaction · Computer Science 2026-04-22 Kyungjin Kim , Minjeong Kim , Soobeen Jeong , Jiyeon So , Hayeon Song

X-ray vision, a technique that allows users to see through walls and other obstacles, is a popular technique for Augmented Reality (AR) and Mixed Reality (MR). In this paper, we demonstrate a dynamic X-ray vision window that is rendered in…

Human-Computer Interaction · Computer Science 2022-11-01 Hung-Jui Guo , Jonathan Z. Bakdash , Laura R. Marusich , Balakrishnan Prabhakaran

This paper aims to address a new task of image morphing under a multiview setting, which takes two sets of multiview images as the input and generates intermediate renderings that not only exhibit smooth transitions between the two input…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Chih-Jung Tsai , Cheng Sun , Hwann-Tzong Chen

Because we are highly motivated to be understood, we created public external representations -- mime, language, art -- to externalise our inner states. We argue that such external representations are a pre-condition for access…

Neurons and Cognition · Quantitative Biology 2025-06-17 Chrisantha Fernando , Dylan Banarse , Simon Osindero

True video understanding requires making sense of non-lambertian scenes where the color of light arriving at the camera sensor encodes information about not just the last object it collided with, but about multiple mediums -- colored…

Computer Vision and Pattern Recognition · Computer Science 2019-04-05 Jean-Baptiste Alayrac , João Carreira , Andrew Zisserman

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

This paper summarizes current notes about a new mixed-reality paradigm that we named as "pervasive virtuality". This paradigm has emerged recently in industry and academia through different initiatives. In this paper we intend to explore…

Human-Computer Interaction · Computer Science 2016-05-27 Luis Valente , Bruno Feijo , Alexandre Ribeiro Silva , Esteban Clua

We report on an initial user study, which explores how players of an augmented mirror game, self-style or self-present themselves when they are allowed to see themselves in the mirror compared to when they do not see themselves. To this…

Human-Computer Interaction · Computer Science 2020-10-13 Fiona Guerin , Alice Rey , Enis Caliskan , Erik Kynast , Andreas Zimmerer , Ilhan Aslan , Elisabeth André

Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…

Human-Computer Interaction · Computer Science 2024-02-14 Ramez Yousri , Zeyad Essam , Yehia Kareem , Youstina Sherief , Sherry Gamil , Soha Safwat

Recent advances in neural networks for content generation enable artificial intelligence (AI) models to generate high-quality media manipulations. Here we report on a randomized experiment designed to study the effect of exposure to media…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Matthew Groh , Ziv Epstein , Nick Obradovich , Manuel Cebrian , Iyad Rahwan

Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Daniel Ajisafe , James Tang , Shih-Yang Su , Bastian Wandt , Helge Rhodin

The consumption of subtitles via TVs, laptops and smartphones has the potential to marginalize people based on their complex accessibility needs. The current one-size-fits-all approach to this accessibility aid is no longer fit for purpose…

Human-Computer Interaction · Computer Science 2025-06-27 Zihao You , Michael Crabb

Augmented reality has great potential for embedding data visualizations in the world around the user. While this can enhance users' understanding of their surroundings, it also bears the risk of overwhelming their senses with a barrage of…

Human-Computer Interaction · Computer Science 2026-02-24 Sebastian Hubenschmid , Arvind Srinivasan , Niklas Elmqvist , Dieter Schmalstieg , Michael Sedlmair

Creating high-quality and realistic images is now possible thanks to the impressive advancements in image generation. A description in natural language of your desired output is all you need to obtain breathtaking results. However, as the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Giuseppe Cartella , Vittorio Cuculo , Marcella Cornia , Rita Cucchiara

In mixed reality, real objects can be used to interact with virtual objects. However, unlike in the real world, real objects do not encounter any opposite reaction force when pushing against virtual objects. The lack of reaction force…

Human-Computer Interaction · Computer Science 2016-02-03 Paul Issartel , Florimond Guéniat , Sabine Coquillart , Mehdi Ammi

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

We present a novel mixed reality (MR) telepresence system enabling a local user to interact with a remote user through full-body avatars in their own rooms. If the remote rooms have different sizes and furniture arrangements, directly…

Human-Computer Interaction · Computer Science 2021-03-09 Leonard Yoon , Dongseok Yang , Choongho Chung , Sung-Hee Lee

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…

Computers and Society · Computer Science 2021-11-29 Lik-Hang Lee , Zijun Lin , Rui Hu , Zhengya Gong , Abhishek Kumar , Tangyao Li , Sijia Li , Pan Hui

As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as…

Human-Computer Interaction · Computer Science 2025-11-04 Botao Amber Hu , Rem Rungu Lin , Yilan Elan Tao , Samuli Laato , Yue Li

Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with…

Human-Computer Interaction · Computer Science 2025-01-07 Zhongyuan Yu , Daniel Zeidler , Krishnan Chandran , Lars Engeln , Kelsang Mende , Matthew McGinity
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