English

Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis

Computer Vision and Pattern Recognition 2022-04-05 v2

Abstract

We propose a new method for reconstructing controllable implicit 3D human models from sparse multi-view RGB videos. Our method defines the neural scene representation on the mesh surface points and signed distances from the surface of a human body mesh. We identify an indistinguishability issue that arises when a point in 3D space is mapped to its nearest surface point on a mesh for learning surface-aligned neural scene representation. To address this issue, we propose projecting a point onto a mesh surface using a barycentric interpolation with modified vertex normals. Experiments with the ZJU-MoCap and Human3.6M datasets show that our approach achieves a higher quality in a novel-view and novel-pose synthesis than existing methods. We also demonstrate that our method easily supports the control of body shape and clothes. Project page: https://pfnet-research.github.io/surface-aligned-nerf/.

Keywords

Cite

@article{arxiv.2201.01683,
  title  = {Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis},
  author = {Tianhan Xu and Yasuhiro Fujita and Eiichi Matsumoto},
  journal= {arXiv preprint arXiv:2201.01683},
  year   = {2022}
}

Comments

CVPR 2022. Project page: https://pfnet-research.github.io/surface-aligned-nerf/

R2 v1 2026-06-24T08:41:02.101Z