Related papers: Almost Tight Bounds for Online Hypergraph Matching
Hypergraph clustering is a basic algorithmic primitive for analyzing complex datasets and systems characterized by multiway interactions, such as group email conversations, groups of co-purchased retail products, and co-authorship data.…
We study the $k$-server problem in the resource augmentation setting i.e., when the performance of the online algorithm with $k$ servers is compared to the offline optimal solution with $h \leq k$ servers. The problem is very poorly…
In this paper, we study the weighted $k$-server problem on the uniform metric in both the offline and online settings. We start with the offline setting. In contrast to the (unweighted) $k$-server problem which has a polynomial-time…
One interesting question is how a graph develops from some constrained random graph process, which is a fundamental mechanism in the formation and evolution of dynamic networks. The problem here is referred to the random $K_k$-removal…
In the $k$-cut problem, we are given an edge-weighted graph $G$ and an integer $k$, and have to remove a set of edges with minimum total weight so that $G$ has at least $k$ connected components. The current best algorithms are an…
In this paper we present improved bounds for approximating maximum matchings in bipartite graphs in the streaming model. First, we consider the question of how well maximum matching can be approximated in a single pass over the input using…
The $k$-Server Problem covers plenty of resource allocation scenarios, and several variations have been studied extensively for decades. We present a model generalizing the $k$-Server Problem by preferences of the requests, where the…
We study the problem of computing an approximate maximum cardinality matching in the semi-streaming model when edges arrive in a \emph{random} order. In the semi-streaming model, the edges of the input graph G = (V,E) are given as a stream…
We consider the sensitivity of algorithms for the maximum matching problem against edge and vertex modifications. Algorithms with low sensitivity are desirable because they are robust to edge failure or attack. In this work, we show a…
We consider the following fundamental routing problem. An adversary inputs packets arbitrarily at sources, each packet with an arbitrary destination. Traffic is constrained by link capacities and buffer sizes, and packets may be dropped at…
Machine learning algorithms are designed to make accurate predictions of the future based on existing data, while online algorithms seek to bound some performance measure (typically the competitive ratio) without knowledge of the future.…
We consider an online version of the well-studied network utility maximization problem, where users arrive one by one and an operator makes irrevocable decisions for each user without knowing the details of future arrivals. We propose a…
Random graph matching refers to recovering the underlying vertex correspondence between two random graphs with correlated edges; a prominent example is when the two random graphs are given by Erd\H{o}s-R\'{e}nyi graphs $G(n,\frac{d}{n})$.…
The advice complexity of an online problem is a measure of how much knowledge of the future an online algorithm needs in order to achieve a certain competitive ratio. Using advice complexity, we define the first online complexity class,…
Consider the problem: we are given $n$ boxes, labeled $\{1,2,\ldots, n\}$ by an adversary, each containing a single number chosen from an unknown distribution; these $n$ distributions are not necessarily identical. We are also given an…
In this paper, we present an approximation of the matching coverage on large bipartite graphs, for {\em local} online matching algorithms based on the sole knowledge of the remaining degree of the nodes of the graph at hand. This…
In the online metric matching problem, $n$ servers and $n$ requests lie in a metric space. Servers are available upfront, and requests arrive sequentially. An arriving request must be matched immediately and irrevocably to an available…
The online knapsack problem is a classic problem in the field of online algorithms. Its canonical version asks how to pack items of different values and weights arriving online into a capacity-limited knapsack so as to maximize the total…
Although many authors have considered how many ternary comparisons it takes to sort a multiset $S$ of size $n$, the best known upper and lower bounds still differ by a term linear in $n$. In this paper we restrict our attention to online…
For numerous online bipartite matching problems, such as edge-weighted matching and matching under two-sided vertex arrivals, the state-of-the-art fractional algorithms outperform their randomized integral counterparts. This gap is…