Related papers: Privacy-Preserving Gaze Data Streaming in Immersiv…
Video-based eye trackers estimate gaze based on eye images/videos. As security and privacy concerns loom over technological advancements, tackling such challenges is crucial. We present a new approach to handle privacy issues in eye videos…
Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…
As the privacy risks posed by camera surveillance and facial recognition have grown, so has the research into privacy preservation algorithms. Among these, visual privacy preservation algorithms attempt to impart bodily privacy to subjects…
Doubtlessly, the immersive technologies have potential to ease people's life and uplift economy, however the obvious data privacy risks cannot be ignored. For example, a participant wears a 3D headset device which detects participant's head…
Privacy is of worldwide concern regarding activities and processes that include sensitive data. For this reason, many countries and territories have been recently approving regulations controlling the extent to which organizations may…
Today's virtual reality (VR) systems provide immersive interactions that seamlessly connect users with online services and one another. However, these immersive interfaces also introduce new vulnerabilities, making it easier for users to…
Open data sets that contain personal information are susceptible to adversarial attacks even when anonymized. By performing low-cost joins on multiple datasets with shared attributes, malicious users of open data portals might get access to…
The modern surge in camera usage alongside widespread computer vision technology applications poses significant privacy and security concerns. Current artificial intelligence (AI) technologies aid in recognizing relevant events and…
Fifty study participants playtested an innocent-looking "escape room" game in virtual reality (VR). Within just a few minutes, an adversarial program had accurately inferred over 25 of their personal data attributes, from anthropometrics…
The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…
As Mixed Reality (MR) devices become increasingly popular across industries, they raise significant privacy and ethical concerns due to their capacity to collect extensive data on users and their environments. This paper highlights the…
Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…
As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…
Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…
Virtual Reality (VR) systems collect fine-grained behavioral and biometric data, yet privacy policies are rarely read or understood due to their complex language, length, and poor integration into users' interaction workflows. To lower the…
Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…
Passwords remain a widely-used authentication mechanism, despite their well-known security and usability limitations. To improve on this situation, next-generation authentication mechanisms, based on behavioral biometric factors such as eye…
Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…
Privacy is a highly subjective concept and perceived variably by different individuals. Previous research on quantifying user-perceived privacy has primarily relied on questionnaires. Furthermore, applying user-perceived privacy to optimise…
Visual localization is the task of estimating the camera pose from which a given image was taken and is central to several 3D computer vision applications. With the rapid growth in the popularity of AR/VR/MR devices and cloud-based…