Related papers: Privacy-Preserving Gaze Data Streaming in Immersiv…
Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…
The use of Immersive Technologies has shown its potential to revolutionize many sectors such as health, entertainment, education, and industrial sectors. Immersive technologies such as Virtual Reality (VR), Augmented reality (AR), and Mixed…
Recent advances in AI-powered surveillance have intensified concerns over the collection and processing of sensitive personal data. In response, research has increasingly focused on privacy-by-design solutions, raising the need for…
New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since…
Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…
Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…
Eye tracking is handled as one of the key technologies for applications that assess and evaluate human attention, behavior, and biometrics, especially using gaze, pupillary, and blink behaviors. One of the challenges with regard to the…
Virtual reality (VR), while enhancing user experiences, introduces significant privacy risks. This paper reveals a novel vulnerability in VR systems that allows attackers to capture VR privacy through obstacles utilizing millimeter-wave…
Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…
Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…
Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present…
Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…
Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…
As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the…
Mixed Reality (MR) devices require a world with always-on sensors and real-time processing applied to their outputs. We have grappled with some of the ethical concerns presented by this scenario, such as bystander privacy issues with…
There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…
This study examines the effectiveness of the real-time privacy-preserving techniques through an offline gaze-based interaction simulation framework. Those techniques aim to reduce the amount of identity-related information in eye-tracking…
Proactive virtual reality (VR) streaming requires users to upload viewpoint-related information, raising significant privacy concerns. Existing strategies preserve privacy by introducing errors to viewpoints, which, however, compromises the…
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and…
Virtual reality (VR) and "metaverse" systems have recently seen a resurgence in interest and investment as major technology companies continue to enter the space. However, recent studies have demonstrated that the motion tracking…