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Related papers: Privacy-Preserving Gaze Data Streaming in Immersiv…

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Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

Human-Computer Interaction · Computer Science 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

The use of Immersive Technologies has shown its potential to revolutionize many sectors such as health, entertainment, education, and industrial sectors. Immersive technologies such as Virtual Reality (VR), Augmented reality (AR), and Mixed…

Cryptography and Security · Computer Science 2025-10-21 Keshav Sood , Sanjay Selvaraj , Youyang Qu

Recent advances in AI-powered surveillance have intensified concerns over the collection and processing of sensitive personal data. In response, research has increasingly focused on privacy-by-design solutions, raising the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Sara Abdulaziz , Giacomo D'Amicantonio , Egor Bondarev

New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since…

Cryptography and Security · Computer Science 2021-12-21 Efe Bozkir , Onur Günlü , Wolfgang Fuhl , Rafael F. Schaefer , Enkelejda Kasneci

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

Human-Computer Interaction · Computer Science 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Although Virtual Reality (VR) has accelerated its prevalent adoption in emerging metaverse applications, it is not a fundamentally new technology. On one hand, most VR operating systems (OS) are based on off-the-shelf mobile OS. As a…

Software Engineering · Computer Science 2024-02-22 Hanyang Guo , Hong-Ning Dai , Xiapu Luo , Zibin Zheng , Gengyang Xu , Fengliang He

Eye tracking is handled as one of the key technologies for applications that assess and evaluate human attention, behavior, and biometrics, especially using gaze, pupillary, and blink behaviors. One of the challenges with regard to the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-14 Efe Bozkir , Ali Burak Ünal , Mete Akgün , Enkelejda Kasneci , Nico Pfeifer

Virtual reality (VR), while enhancing user experiences, introduces significant privacy risks. This paper reveals a novel vulnerability in VR systems that allows attackers to capture VR privacy through obstacles utilizing millimeter-wave…

Cryptography and Security · Computer Science 2024-11-18 Luoyu Mei , Ruofeng Liu , Zhimeng Yin , Qingchuan Zhao , Wenchao Jiang , Shuai Wang , Kangjie Lu , Tian He

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

Human-Computer Interaction · Computer Science 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present…

Human-Computer Interaction · Computer Science 2019-05-27 Julian Steil , Marion Koelle , Wilko Heuten , Susanne Boll , Andreas Bulling

Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…

Cryptography and Security · Computer Science 2026-01-21 Ismat Jarin , Olivia Figueira , Yu Duan , Tu Le , Athina Markopoulou

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

As Virtual Reality (VR) applications grow in popularity, they have bridged distances and brought users closer together. However, with this growth, there have been increasing concerns about security and privacy, especially related to the…

Cryptography and Security · Computer Science 2024-09-18 Zihao Su , Kunlin Cai , Reuben Beeler , Lukas Dresel , Allan Garcia , Ilya Grishchenko , Yuan Tian , Christopher Kruegel , Giovanni Vigna

Mixed Reality (MR) devices require a world with always-on sensors and real-time processing applied to their outputs. We have grappled with some of the ethical concerns presented by this scenario, such as bystander privacy issues with…

Human-Computer Interaction · Computer Science 2020-07-21 Diane Hosfelt , Nicole Shadowen

There is a growing need for authentication methodology in virtual reality applications. Current systems assume that the immersive experience technology is a collection of peripheral devices connected to a personal computer or mobile device.…

Cryptography and Security · Computer Science 2022-01-25 Karthik Viswanathan , Abbas Yazdinejad

This study examines the effectiveness of the real-time privacy-preserving techniques through an offline gaze-based interaction simulation framework. Those techniques aim to reduce the amount of identity-related information in eye-tracking…

Human-Computer Interaction · Computer Science 2025-11-14 Mehedi Hasan Raju , Oleg V. Komogortsev

Proactive virtual reality (VR) streaming requires users to upload viewpoint-related information, raising significant privacy concerns. Existing strategies preserve privacy by introducing errors to viewpoints, which, however, compromises the…

Multimedia · Computer Science 2025-03-13 Xing Wei , Shengqian Han , Chenyang Yang , Chengjian Sun

Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and…

Cryptography and Security · Computer Science 2024-12-24 Alberto Giaretta

Virtual reality (VR) and "metaverse" systems have recently seen a resurgence in interest and investment as major technology companies continue to enter the space. However, recent studies have demonstrated that the motion tracking…

Human-Computer Interaction · Computer Science 2023-11-10 Vivek Nair , Wenbo Guo , James F. O'Brien , Louis Rosenberg , Dawn Song