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Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Di Yang , Yaohui Wang , Antitza Dantcheva , Lorenzo Garattoni , Gianpiero Francesca , Francois Bremond

Human vision is a highly active process driven by gaze, which directs attention to task-relevant regions through foveation, dramatically reducing visual processing. In contrast, robot learning systems typically rely on passive, uniform…

Robotics · Computer Science 2025-09-23 Ian Chuang , Jinyu Zou , Andrew Lee , Dechen Gao , Iman Soltani

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Hongjie Li , Hong-Xing Yu , Jiaman Li , Jiajun Wu

Learning from demonstration is a promising approach for teaching robots new skills. However, a central challenge in the execution of acquired skills is the ability to recognize faults and prevent failures. This is essential because…

As robotic technologies evolve, their potential in artistic creation becomes an increasingly relevant topic of inquiry. This study explores how professional abstract artists perceive and experience co-creative interactions with an…

Human-Computer Interaction · Computer Science 2025-10-13 Francesca Cocchella , Nilay Roy Choudhury , Eric Chen , Patrícia Alves-Oliveira

Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at…

Computation and Language · Computer Science 2024-05-14 Boyd Branch , Piotr Mirowski , Kory Mathewson , Sophia Ppali , Alexandra Covaci

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific)…

Robotics · Computer Science 2023-08-16 Jianren Wang , Sudeep Dasari , Mohan Kumar Srirama , Shubham Tulsiani , Abhinav Gupta

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Advaith V. Sethuraman , Onur Bagoren , Harikrishnan Seetharaman , Dalton Richardson , Joseph Taylor , Katherine A. Skinner

Imitation can allow us to quickly gain an understanding of a new task. Through a demonstration, we can gain direct knowledge about which actions need to be performed and which goals they have. In this paper, we introduce a new approach to…

Robotics · Computer Science 2024-06-04 Josua Spisak , Matthias Kerzel , Stefan Wermter

Current vision and language tasks usually take complete visual data (e.g., raw images or videos) as input, however, practical scenarios may often consist the situations where part of the visual information becomes inaccessible due to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Ye Zhu , Yu Wu , Yi Yang , Yan Yan

We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Justus Thies , Mohamed Elgharib , Ayush Tewari , Christian Theobalt , Matthias Nießner

In this position paper, we review the eclectic recent history of academic and artistic works involving computational systems for humor generation, and focus specifically on live performance. We make the case that AI comedy should be…

Computation and Language · Computer Science 2025-01-16 Piotr Wojciech Mirowski , Boyd Branch , Kory Wallace Mathewson

Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they often fall short in more complex film and television…

Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

Synthesizing realistic human-object interactions (HOI) in video is challenging due to the complex, instance-specific interaction dynamics of both humans and objects. Incorporating controllability in video generation further adds to the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Wanyue Zhang , Lin Geng Foo , Thabo Beeler , Rishabh Dabral , Christian Theobalt

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

The machine vision systems have been playing a significant role in visual monitoring systems. With the help of stereovision and machine learning, it will be able to mimic human-like visual system and behaviour towards the environment. In…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Mohamed Fazil M. S. , Arockia Selvakumar A. , Daniel Schilberg

Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to…

Robotics · Computer Science 2019-12-03 Eric Deng , Bilge Mutlu , Maja Mataric

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms…

Robotics · Computer Science 2024-03-05 Jun Wang , Yuzhe Qin , Kaiming Kuang , Yigit Korkmaz , Akhilan Gurumoorthy , Hao Su , Xiaolong Wang
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