Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.
@article{arxiv.2412.18600,
title = {ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation},
author = {Hongjie Li and Hong-Xing Yu and Jiaman Li and Jiajun Wu},
journal= {arXiv preprint arXiv:2412.18600},
year = {2025}
}
Comments
Project website: https://awfuact.github.io/zerohsi/ The first two authors contribute equally