English

ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting

Computer Vision and Pattern Recognition 2022-09-02 v1

Abstract

Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the latent action-specific `Motion' features on top of the visual representation of a 2D or 3D skeleton sequence. Such `Motion' features are invariant to skeleton geometry and camera view and allow ViA to facilitate both, cross-subject and cross-view action classification tasks. We conduct a study focusing on transfer-learning for skeleton-based action recognition with self-supervised pre-training on real-world data (e.g., Posetics). Our results showcase that skeleton representations learned from ViA are generic enough to improve upon state-of-the-art action classification accuracy, not only on 3D laboratory datasets such as NTU-RGB+D 60 and NTU-RGB+D 120, but also on real-world datasets where only 2D data are accurately estimated, e.g., Toyota Smarthome, UAV-Human and Penn Action.

Keywords

Cite

@article{arxiv.2209.00065,
  title  = {ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting},
  author = {Di Yang and Yaohui Wang and Antitza Dantcheva and Lorenzo Garattoni and Gianpiero Francesca and Francois Bremond},
  journal= {arXiv preprint arXiv:2209.00065},
  year   = {2022}
}

Comments

project website: https://walker-a11y.github.io/ViA-project

R2 v1 2026-06-28T00:30:56.795Z