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Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin

With the recent surge in the use of touchscreen devices, free-hand sketching has emerged as a promising modality for human-computer interaction. While previous research has focused on tasks such as recognition, retrieval, and generation of…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Guangming Zhu , Siyuan Wang , Qing Cheng , Kelong Wu , Hao Li , Liang Zhang

While many algorithms exist for tracing various contours for illustrating a meshed object, few algorithms organize these contours into region-bounding closed loops. Tracing closed-loop boundaries on a mesh can be problematic due to…

Graphics · Computer Science 2019-04-23 Kevin Karsch , John C. Hart

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

Straight lines are common features in human made environments, which makes them a frequently explored feature for control applications. Many control schemes, like Visual Servoing, require the 3D parameters of the features to be estimated.…

Robotics · Computer Science 2019-03-22 André Mateus , Omar Tahri , Pedro Miraldo

Image manipulation can be considered a special case of image generation where the image to be produced is a modification of an existing image. Image generation and manipulation have been, for the most part, tasks that operate on raw pixels.…

Computer Vision and Pattern Recognition · Computer Science 2020-04-09 Helisa Dhamo , Azade Farshad , Iro Laina , Nassir Navab , Gregory D. Hager , Federico Tombari , Christian Rupprecht

Structured representations like graphs and parse trees play a crucial role in many Natural Language Processing systems. In recent years, the advancements in multi-turn user interfaces necessitate the need for controlling and updating these…

Computation and Language · Computer Science 2020-10-07 Xuanli He , Quan Hung Tran , Gholamreza Haffari , Walter Chang , Trung Bui , Zhe Lin , Franck Dernoncourt , Nhan Dam

As 3D models become critical in today's manufacturing and product design, conventional 3D modeling approaches based on Computer-Aided Design (CAD) are labor-intensive, time-consuming, and have high demands on the creators. This work aims to…

Multimedia · Computer Science 2023-10-31 Ying Zang , Chenglong Fu , Tianrun Chen , Yuanqi Hu , Qingshan Liu , Wenjun Hu

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Pietro Bonazzi , Mengqi Wang , Diego Martin Arroyo , Fabian Manhardt , Nico Messikomer , Federico Tombari , Davide Scaramuzza

Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Hyundo Lee , Inwoo Hwang , Hyunsung Go , Won-Seok Choi , Kibeom Kim , Byoung-Tak Zhang

We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in…

Understanding 3D motion from videos presents inherent challenges due to the diverse types of movement, ranging from rigid and deformable objects to articulated structures. To overcome this, we propose Liv3Stroke, a novel approach for…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jaeah Lee , Changwoon Choi , Young Min Kim , Jaesik Park

We investigate the problem of generating 3D meshes from single free-hand sketches, aiming at fast 3D modeling for novice users. It can be regarded as a single-view reconstruction problem, but with unique challenges, brought by the variation…

Computer Vision and Pattern Recognition · Computer Science 2021-05-17 Song-Hai Zhang , Yuan-Chen Guo , Qing-Wen Gu

Prompt engineering is still the primary way for users of generative text-to-image models to manipulate generated images in a targeted way. Based on treating the model as a continuous function and by passing gradients between the image space…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Niklas Deckers , Julia Peters , Martin Potthast

Doodling is a useful and common intelligent skill that people can learn and master. In this work, we propose a two-stage learning framework to teach a machine to doodle in a simulated painting environment via Stroke Demonstration and deep…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Tao Zhou , Chen Fang , Zhaowen Wang , Jimei Yang , Byungmoon Kim , Zhili Chen , Jonathan Brandt , Demetri Terzopoulos

Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more flexible to depict…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Fei Wang , Kongzhang Tang , Hefeng Wu , Baoquan Zhao , Hao Cai , Teng Zhou

Sketching is an intuitive and effective way for content creation. While significant progress has been made for photorealistic image generation by using generative adversarial networks, it remains challenging to take a fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Zhihua Cheng , Xuejin Chen

Recent deep image-to-image translation techniques allow fast generation of face images from freehand sketches. However, existing solutions tend to overfit to sketches, thus requiring professional sketches or even edge maps as input. To…

Graphics · Computer Science 2020-06-09 Shu-Yu Chen , Wanchao Su , Lin Gao , Shihong Xia , Hongbo Fu

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…

Graphics · Computer Science 2020-10-01 Mohammad Keshavarzi , Aakash Parikh , Xiyu Zhai , Melody Mao , Luisa Caldas , Allen Y. Yang