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We propose a method for synthesizing edited photo-realistic digital avatars with text instructions. Given a short monocular RGB video and text instructions, our method uses an image-conditioned diffusion model to edit one head image and…

Computer Vision and Pattern Recognition · Computer Science 2023-06-06 Shaoxu Li

Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end…

Graphics · Computer Science 2022-03-31 Yingtian Tang , Jiangtao Liu , Cheng Zhou , Tingguang Li

Recent work in Generative AI enables the stylization of 3D models based on image prompts. However, these methods do not incorporate tactile information, leading to designs that lack the expected tactile properties. We present TactStyle, a…

Human-Computer Interaction · Computer Science 2025-03-05 Faraz Faruqi , Maxine Perroni-Scharf , Jaskaran Singh Walia , Yunyi Zhu , Shuyue Feng , Donald Degraen , Stefanie Mueller

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Suzhen Wang , Weijie Chen , Wei Zhang , Minda Zhao , Lincheng Li , Rongsheng Zhang , Zhipeng Hu , Xin Yu

In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Oscar Michel , Roi Bar-On , Richard Liu , Sagie Benaim , Rana Hanocka

In this paper, we present an end-to-end approach to generate high-resolution person images conditioned on texts only. State-of-the-art text-to-image generation models are mainly designed for center-object generation, e.g., flowers and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Deyin Liu , Lin Yuanbo Wu , Bo Li , Zongyuan Ge

In this paper, we propose an approach to obtain a personalized generative prior with explicit control over a set of attributes. We build upon MyStyle, a recently introduced method, that tunes the weights of a pre-trained StyleGAN face…

Computer Vision and Pattern Recognition · Computer Science 2023-10-12 Libing Zeng , Lele Chen , Yi Xu , Nima Kalantari

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Image and texture synthesis is a challenging task that has long been drawing attention in the fields of image processing, graphics, and machine learning. This problem consists of modelling the desired type of images, either through training…

Computer Vision and Pattern Recognition · Computer Science 2016-09-26 Yi Ren , Yaniv Romano , Michael Elad

Customized text-to-image generation, which synthesizes images based on user-specified concepts, has made significant progress in handling individual concepts. However, when extended to multiple concepts, existing methods often struggle with…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jiaxiu Jiang , Yabo Zhang , Kailai Feng , Xiaohe Wu , Wenbo Li , Renjing Pei , Fan Li , Wangmeng Zuo

Text-to-image (T2I) diffusion models have shown significant success in personalized text-to-image generation, which aims to generate novel images with human identities indicated by the reference images. Despite promising identity fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yuxiang Wei , Zhilong Ji , Jinfeng Bai , Hongzhi Zhang , Lei Zhang , Wangmeng Zuo

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…

Machine Learning · Computer Science 2021-06-21 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Kangxue Yin , Jun Gao , Maria Shugrina , Sameh Khamis , Sanja Fidler

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Luchuan Song , Lele Chen , Celong Liu , Pinxin Liu , Chenliang Xu

The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Weilin Chen , Jiahao Rao , Wenhao Wang , Xinyang Li , Xuan Cheng , Liujuan Cao

Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Ruisi Zhao , Zechuan Zhang , Zongxin Yang , Yi Yang

Existing neural style transfer methods require reference style images to transfer texture information of style images to content images. However, in many practical situations, users may not have reference style images but still be…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Gihyun Kwon , Jong Chul Ye

This paper introduces a novel approach to synthesize texture to dress up a given 3D object, given a text prompt. Based on the pretrained text-to-image (T2I) diffusion model, existing methods usually employ a project-and-inpaint approach, in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Yuxin Liu , Minshan Xie , Hanyuan Liu , Tien-Tsin Wong

Facial images have extensive practical applications. Although the current large-scale text-image diffusion models exhibit strong generation capabilities, it is challenging to generate the desired facial images using only text prompt. Image…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Dawei Dai , Mingming Jia , Yinxiu Zhou , Hang Xing , Chenghang Li

Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Sanjana Sinha , Sandika Biswas , Ravindra Yadav , Brojeshwar Bhowmick