Related papers: Friends-and-strangers is PSPACE-complete
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse…
In this paper we study the computational complexity of the game of Scrabble. We prove the PSPACE-completeness of a derandomized model of the game, answering an open question of Erik Demaine and Robert Hearn.
We demonstrate that Col is PSPACE-complete on triangular grid graphs via a reduction from Bounded Two-Player Constraint Logic. This is the most structured graph family that Col is known to be computationally hard for.
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…
We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…
Graph constraint logic is a framework introduced by Hearn and Demaine, which provides several problems that are often a convenient starting point for reductions. We study the parameterized complexity of Constraint Graph Satisfiability and…
In a recently launched research program for developing logic as a formal theory of (interactive) computability, several very interesting logics have been introduced and axiomatized. These fragments of the larger Computability Logic aim not…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
The class of local languages is a well-known subclass of the regular languages that admits many equivalent characterizations. In this short note we establish the PSPACE-completeness of the problem of determining, given as input a…
The problem of searching a polygonal region for an unpredictably moving intruder by a set of stationary guards, each carrying an orientable laser, is known as the Searchlight Scheduling Problem. Determining the computational complexity of…
It is shown that the decision problem for the temporal logic with until and since connectives over real-numbers time is PSPACE-complete.
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where the goal is for the agent to reach a target destination. The problems are parameterized by whether pulling is optional, the number of…
We prove that the non-structural subtype entailment problem for finite and regular type expressions is in PSPACE. In this way we close a decidability and complexity gap pending since 1996.
Many natural optimization problems derived from $\sf NP$ admit bilevel and multilevel extensions in which decisions are made sequentially by multiple players with conflicting objectives, as in interdiction, adversarial selection, and…
There are a number of results saying that for certain "path-following" algorithms that solve PPAD-complete problems, the solution obtained by the algorithm is PSPACE-complete to compute. We conjecture that these results are special cases of…
The reachability problem in cooperating systems is known to be PSPACE-complete. We show here that this problem remains PSPACE-complete when we restrict the communication structure between the subsystems in various ways. For this purpose we…
We study the problem of deciding whether some PSPACE-complete problems have models of bounded size. Contrary to problems in NP, models of PSPACE-complete problems may be exponentially large. However, such models may take polynomial space in…
Combining the the results of A.R. Meyer and L.J. Stockmeyer "The Equivalence Problem for Regular Expressions with Squaring Requires Exponential Space", and K.S. Booth "Isomorphism testing for graphs, semigroups, and finite automata are…
It is known that the existential theory of equations in free groups is decidable. This is a famous result of Makanin. On the other hand it has been shown that the scheme of his algorithm is not primitive recursive. In this paper we present…