Related papers: Geometry Transfer for Stylizing Radiance Fields
Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear blend skinning…
Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many…
Using (casual) images to texture 3D models is a common way to create realistic 3D models, which is a very important task in computer graphics. However, if the shape of the casual image does not look like the target model or the target…
Current 3D stylization methods often assume static scenes, which violates the dynamic nature of our real world. To address this limitation, we present S-DyRF, a reference-based spatio-temporal stylization method for dynamic neural radiance…
We present the geometry and symmetries of radiative transfer theory. Our geometrization exploits recent work in the literature that enables to obtain the Hamiltonian formulation of radiative transfer as the semiclassical limit of a phase…
A complete representation of 3D objects requires characterizing the space of deformations in an interpretable manner, from articulations of a single instance to changes in shape across categories. In this work, we improve on a prior…
Neural style transfer is a powerful computer vision technique that can incorporate the artistic "style" of one image to the "content" of another. The underlying theory behind the approach relies on the assumption that the style of an image…
Radiation transfer is an important topic in several physical disciplines, probably most prominently in astrophysics. Computer scientists use radiation transfer, among other things, for the visualisation of complex data sets with direct…
The advancement of the Artificial Intelligence (AI) technologies makes it possible to learn stylistic design criteria from existing maps or other visual art and transfer these styles to make new digital maps. In this paper, we propose a…
We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible…
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…
Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or…
Motion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in segments. However, for online animation applications, such…
As light field images continue to increase in use and application, it becomes necessary to adapt existing image processing methods to this unique form of photography. In this paper we explore methods for applying neural style transfer to…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
Neural Style Transfer is a striking, recently-developed technique that uses neural networks to artistically redraw an image in the style of a source style image. This paper explores the use of this technique in a production setting,…
Text-based style transfer is a newly-emerging research topic that uses text information instead of style image to guide the transfer process, significantly extending the application scenario of style transfer. However, previous methods…
We propose a novel Deformed Implicit Field (DIF) representation for modeling 3D shapes of a category and generating dense correspondences among shapes. With DIF, a 3D shape is represented by a template implicit field shared across the…
Recent advances in diffusion models have demonstrated exceptional capabilities in image and video generation, further improving the effectiveness of 4D synthesis. Existing 4D generation methods can generate high-quality 4D objects or scenes…
We have developed a new model that uses a cellular approach to calculate radiative transfer of starlight through dusty media. The model is designed to be user friendly enough to be distributed as a tool for use by the general astronomical…