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We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We introduce and study a natural extension of the Alternating time temporal logic ATL, called Temporal Logic of Coalitional Goal Assignments (TLCGA). It features just one, but quite expressive, coalitional strategic operator, viz. the…

Logic in Computer Science · Computer Science 2022-02-24 Sebastian Enqvist , Valentin Goranko

We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , David Eppstein

In previous work on higher-order games, we accounted for finite games of unbounded length by working with continuous outcome functions, which carry implicit game trees. In this work we make such trees explicit. We use concepts from…

Computer Science and Game Theory · Computer Science 2023-07-10 Martín Escardó , Paulo Oliva

We suggest a new algorithm for two-person zero-sum undiscounted stochastic games focusing on stationary strategies. Given a positive real $\epsilon$, let us call a stochastic game $\epsilon$-ergodic, if its values from any two initial…

Computer Science and Game Theory · Computer Science 2015-08-17 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

In this paper, we introduce rerailing automata for $\omega$-regular languages. They generalize both deterministic parity (DPW) and minimized history-deterministic co-B\"uchi automata (with transition based acceptance, HdTbcBW) while…

Formal Languages and Automata Theory · Computer Science 2025-03-12 Rüdiger Ehlers

A regular language $L$ is said to be prime, if it is not the product of two non-trivial languages. Martens et al. settled the exact complexity of deciding primality for deterministic finite automata in 2010. For finite languages, Mateescu…

Formal Languages and Automata Theory · Computer Science 2019-02-19 Philip Sieder

$\omega$-regular languages are a natural extension of the regular languages to the setting of infinite words. Likewise, they are recognised by a host of automata models, one of the most important being Alternating Parity Automata (APAs), a…

Logic in Computer Science · Computer Science 2025-05-15 Anupam Das , Abhishek De

In a network game, players interact over a network and the utility of each player depends on his own action and on an aggregate of his neighbours' actions. Many real world networks of interest are asymmetric and involve a large number of…

Computer Science and Game Theory · Computer Science 2025-08-12 Kiran Rokade , Adit Jain , Francesca Parise , Vikram Krishnamurthy , Eva Tardos

Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…

Computer Science and Game Theory · Computer Science 2009-02-17 Florian Horn

We study stochastic evolution of optional games on simple graphs. There are two strategies, A and B, whose interaction is described by a general payoff matrix. In addition there are one or several possibilities to opt out from the game by…

Populations and Evolution · Quantitative Biology 2014-05-19 Hyeong-Chai Jeong , Seung-Yoon Oh , Benjamin Allen , Martin A. Nowak

Fragments of first-order logic over words can often be characterized in terms of finite monoids or finite semigroups. Usually these algebraic descriptions yield decidability of the question whether a given regular language is definable in a…

Formal Languages and Automata Theory · Computer Science 2013-10-14 Martin Huschenbett , Manfred Kufleitner

Whether it be in normal form games, or in fair allocations, or in voter preferences in voting systems, a certain pattern of reasoning is common. From a particular profile, an agent or a group of agents may have an incentive to shift to a…

Computer Science and Game Theory · Computer Science 2019-07-23 Ramit Das , R. Ramanujam , Sunil Simon

Alternating parity automata (APAs) provide a robust formalism for modelling infinite behaviours and play a central role in formal verification. Despite their widespread use, the algebraic theory underlying APAs has remained largely…

Logic · Mathematics 2025-05-16 Anupam Das , Abhishek De

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

Computer Science and Game Theory · Computer Science 2013-06-21 Krishnendu Chatterjee

The article introduces a notion of a stochastic game with failure states and proposes two logical systems with modality "coalition has a strategy to transition to a non-failure state with a given probability while achieving a given goal."…

Artificial Intelligence · Computer Science 2019-10-11 Pavel Naumov , Kevin Ros

It is known that an ordinal is the order type of the lexicographic ordering of a regular language if and only if it is less than omega^omega. We design a polynomial time algorithm that constructs, for each well-ordered regular language L…

Formal Languages and Automata Theory · Computer Science 2010-08-11 Zoltan Ésik

We define a new class of languages of $\omega$-words, strictly extending $\omega$-regular languages. One way to present this new class is by a type of regular expressions. The new expressions are an extension of $\omega$-regular expressions…

Logic in Computer Science · Computer Science 2023-06-22 Mikołaj Bojańczyk , Thomas Colcombet

For normal play, impartial games, we define penults as those positions in which every option results in an immediate win for the other player. We explore the number of tokens in penults of two positional games, Impartial Tic and Impartial…

Combinatorics · Mathematics 2024-08-06 Boris Alexeev , Paul Ellis , Michael Richter , Thotsaporn Aek Thanatipanonda

In this work, we probe the ability of a language model to demonstrate spatial reasoning from unstructured text, mimicking human capabilities and automating a process that benefits many downstream media applications. Concretely, we study the…