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The class of Unambiguous Star-Free Regular Languages (UL) was defined by Schutzenberger as the class of languages defined by Unambiguous Polynomials. UL has been variously characterized (over finite words) by logics such as TL[X_a,Y_a],…

Formal Languages and Automata Theory · Computer Science 2014-01-14 Paritosh K. Pandya , Simoni S. Shah

We examine a naming game on an adaptive weighted network. A weight of connection for a given pair of agents depends on their communication success rate and determines the probability with which the agents communicate. In some cases,…

Statistical Mechanics · Physics 2012-08-10 Dorota Lipowska , Adam Lipowski

Probabilistic omega-automata are variants of nondeterministic automata for infinite words where all choices are resolved by probabilistic distributions. Acceptance of an infinite input word can be defined in different ways: by requiring…

Formal Languages and Automata Theory · Computer Science 2009-07-29 Christel Baier , Nathalie Bertrand , Marcus Größer

We extend the two-variable logic on data words with guarded regular binary predicates of the form $\widetilde{L}(x,y)$ that is true if positions $x$ and $y$ are in the same class and the factor strictly between $x$ and $y$ is in the regular…

Logic in Computer Science · Computer Science 2026-05-12 Shibashis Guha , Amaldev Manuel , S P Rishal

This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…

Logic in Computer Science · Computer Science 2025-10-10 Gilles Geeraerts , Frédéric Herbreteau , Jean-François Raskin , Alexis Reynouard

In this paper, we consider $\mathcal{L}\mathcal{R}$-ending partisan rulesets as a branch of combinatorial game theory. In these rulesets, the sets of options of both players are the same. However, there are two kinds of terminal positions.…

Combinatorics · Mathematics 2025-11-19 Hiroki Inazu , Shun-ichi Kimura , Koki Suetsugu

Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the…

Formal Languages and Automata Theory · Computer Science 2018-04-30 Christian Coester , Thomas Schwentick , Martin Schuster

An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…

Logic in Computer Science · Computer Science 2007-05-23 Marc Pauly

Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games…

Computer Science and Game Theory · Computer Science 2011-09-29 Jugal Garg , Albert Xin Jiang , Ruta Mehta

We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Arnaud Carayol , Olivier Serre

At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…

Computer Science and Game Theory · Computer Science 2017-07-28 Emiliano Catonini

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

Computation and Language · Computer Science 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen

We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…

Computer Science and Game Theory · Computer Science 2013-09-27 Sigal Oren , Michael Schapira , Moshe Tennenholtz

We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…

Computational Complexity · Computer Science 2015-12-12 Matthias Mnich , Heiko Röglin , Clemens Rösner

Let A be a finite alphabet and let L contained in (A*)^n be an n-variable language over A. We say that L is regular if it is the language accepted by a synchronous n-tape finite state automaton, it is quasi-regular if it is accepted by an…

Logic · Mathematics 2010-10-18 Maria Monks

We introduce regular languages of morphisms in free monoidal categories, with their associated grammars and automata. These subsume the classical theory of regular languages of words and trees, but also open up a much wider class of…

Formal Languages and Automata Theory · Computer Science 2022-07-04 Matthew Earnshaw , Paweł Sobociński

We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opponent's moves. First, we prove determinacy of such games…

Logic in Computer Science · Computer Science 2015-04-13 Felix Klein , Martin Zimmermann

We prove that, for any natural number n $\ge$ 1, we can find a finite alphabet $\Sigma$ and a finitary language L over $\Sigma$ accepted by a one-counter automaton, such that the $\omega$-power L $\infty$ := {w 0 w 1. .. $\in$ $\Sigma$…

Logic · Mathematics 2020-06-16 Olivier Finkel , Dominique Lecomte

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao
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