Related papers: Positional $\omega$-regular languages
The class of Unambiguous Star-Free Regular Languages (UL) was defined by Schutzenberger as the class of languages defined by Unambiguous Polynomials. UL has been variously characterized (over finite words) by logics such as TL[X_a,Y_a],…
We examine a naming game on an adaptive weighted network. A weight of connection for a given pair of agents depends on their communication success rate and determines the probability with which the agents communicate. In some cases,…
Probabilistic omega-automata are variants of nondeterministic automata for infinite words where all choices are resolved by probabilistic distributions. Acceptance of an infinite input word can be defined in different ways: by requiring…
We extend the two-variable logic on data words with guarded regular binary predicates of the form $\widetilde{L}(x,y)$ that is true if positions $x$ and $y$ are in the same class and the factor strictly between $x$ and $y$ is in the regular…
This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…
In this paper, we consider $\mathcal{L}\mathcal{R}$-ending partisan rulesets as a branch of combinatorial game theory. In these rulesets, the sets of options of both players are the same. However, there are two kinds of terminal positions.…
Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the…
An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…
Motivated by the sequence form formulation of Koller et al. (GEB'96), this paper defines {\em bilinear games}, and proposes efficient algorithms for its rank based subclasses. Bilinear games are two-player non-cooperative single-shot games…
We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…
At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…
We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
Let A be a finite alphabet and let L contained in (A*)^n be an n-variable language over A. We say that L is regular if it is the language accepted by a synchronous n-tape finite state automaton, it is quasi-regular if it is accepted by an…
We introduce regular languages of morphisms in free monoidal categories, with their associated grammars and automata. These subsume the classical theory of regular languages of words and trees, but also open up a much wider class of…
We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opponent's moves. First, we prove determinacy of such games…
We prove that, for any natural number n $\ge$ 1, we can find a finite alphabet $\Sigma$ and a finitary language L over $\Sigma$ accepted by a one-counter automaton, such that the $\omega$-power L $\infty$ := {w 0 w 1. .. $\in$ $\Sigma$…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…