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This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

Positional games are a branch of combinatorics, researching a variety of two-player games, ranging from popular recreational games such as Tic-Tac-Toe and Hex, to purely abstract games played on graphs and hypergraphs. It is closely…

Combinatorics · Mathematics 2014-04-11 Michael Krivelevich

This paper studies multiplayer turn-based games on graphs in which player preferences are modeled as $\omega$-automatic relations given by deterministic parity automata. This contrasts with most existing work, which focuses on specific…

Computer Science and Game Theory · Computer Science 2026-02-10 Véronique Bruyère , Emmanuel Filiot , Christophe Grandmont , Jean-François Raskin

The class of omega-regular languages provides a robust specification language in verification. Every omega-regular condition can be decomposed into a safety part and a liveness part. The liveness part ensures that something good happens…

Formal Languages and Automata Theory · Computer Science 2012-02-03 Krishnendu Chatterjee , Nathanaël Fijalkow

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $\omega$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which…

Logic in Computer Science · Computer Science 2026-01-23 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…

Formal Languages and Automata Theory · Computer Science 2013-10-16 Vincenzo Ciancia , Matteo Sammartino

Kopczy\'{n}ski (ICALP 2006) conjectured that prefix-independent half-positional winning conditions are closed under finite unions. We refute this conjecture over finite arenas. For that, we introduce a new class of prefix-independent…

Group Theory · Mathematics 2022-08-17 Alexander Kozachinskiy

\omega-languages are becoming more and more relevant nowadays when most applications are 'ever-running'. Recent literature, mainly under the motivation of widening the application of model checking techniques, extended the analysis of these…

Formal Languages and Automata Theory · Computer Science 2013-07-03 Federica Panella , Matteo Pradella , Dino Mandrioli , Violetta Lonati

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

This work is a contribution to the study of rewrite games. Positions are finite words, and the possible moves are defined by a finite number of local rewriting rules. We introduce and investigate taking-and-merging games, that is, where…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Eric Duchêne , Victor Marsault , Aline Parreau , Michel Rigo

We consider partially observable Markov decision processes (POMDPs) with {\omega}-regular conditions specified as parity objectives. The class of {\omega}-regular languages extends regular languages to infinite strings and provides a robust…

Logic in Computer Science · Computer Science 2013-09-12 Krishnendu Chatterjee , Martin Chmelik , Mathieu Tracol

We consider extensions of monadic second order logic over $\omega$-words, which are obtained by adding one language that is not $\omega$-regular. We show that if the added language $L$ has a neutral letter, then the resulting logic is…

Formal Languages and Automata Theory · Computer Science 2020-02-24 Mikołaj Bojańczyk , Edon Kelmendi , Rafał Stefański , Georg Zetzsche

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a finite number of steps, or, in other words, exploit in his…

Formal Languages and Automata Theory · Computer Science 2015-07-01 Michael Holtmann , Lukasz Kaiser , Wolfgang Thomas

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

Logic in Computer Science · Computer Science 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…

Logic · Mathematics 2009-02-11 Szczepan Hummel , Henryk Michalewski , Damian Niwinski