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There is a major lack of diversity in engineering, technology, and computing subjects in higher education. The resulting underrepresentation of some population groups contributes largely to gender and ethnicity pay gaps and social…
To reliably navigate ever-shifting real-world environments, agents must grapple with incomplete knowledge and adapt their behavior through experience. However, current evaluations largely focus on tasks that leave no ambiguity, and do not…
Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…
The use of computer-aided and web-based educational technologies such as Virtual Learning Environments (VLE) has increased significantly in the recent past. One example of such a VLE is Virtual Interactive Engineering on the Web (VIEW).…
This chapter presents, from our research on inclusive software within the context of a diversity and inclusion based STEM program at the University of Victoria, INSPIRE: STEM for Social Impact (hereafter Inspire). In a society with an ever…
Large Language Models (LLMs) are rapidly becoming integral to a wide range of tools, tasks, and problem-solving processes, especially in software development. Originally designed for natural language processing tasks such as text…
Despite growing global attention to digital accessibility, research from India highlights a significant gap in accessibility training for both computing educators and software professionals. To address this need, we designed and conducted…
The rate of disability is increase day by day all over the world .There are various type of Disabilities but the deaf persons are on second number among all types of disabilities.. In most of the countries disabled persons are supposed to…
Institutional and social barriers in higher education often prevent students with disabilities from effectively accessing support, including lengthy procedures, insufficient information, and high social-emotional demands. This study…
Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…
Open Source Software (OSS) has been widely used in the educational environment largely due to its reduced cost of ownership. While OSS has evolved over the years, challenges exist in its implementation and wide adoption. Foremost among…
Diversity, Equity, Inclusion, and Accessibility (DEIA) are not only called for to ensure morality and justice in our society, they also support ongoing and future excellence in particle physics. Over the past decade, the particle physics…
Language models are increasingly used in Brazil, but most evaluation remains English-centric. This paper presents Alvorada-Bench, a 4,515-question, text-only benchmark drawn from five Brazilian university entrance examinations. Evaluating…
Although online education has become a viable and major component of higher education in many fields, its employment in engineering disciplines has been limited. COVID-19 pandemic compelled the global and abrupt conversion of conventional…
The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation,…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
Science literacy is being fostered by science education community including the Indonesian education system. Science literacy and technology course has been designed and implemented to strengthen the national initiative empowering…
Visual-impaired communities are one of the hindrances groups to accessing web content access in the world. The obstacles encountered by this community in their current practices and to develop best practice guidelines to overcome the…
As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual…
This paper presents a curriculum, "AI Literacy for All," to promote an interdisciplinary understanding of AI, its socio-technical implications, and its practical applications for all levels of education. With the rapid evolution of…