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In spite of the rapidly advancing global technological environment, the professional participation of women in technology, big data, analytics, artificial intelligence and information systems related domains remains proportionately low.…
This doctoral dissertation shows State of the Art of techno-economic modeling for access network technologies, presents the characteristics a universal techno-economic model should have, and shows a classification and analysis of…
Researchers and designers have incorporated social media affordances into learning technologies to engage young people and support personally relevant learning, but youth may reject these attempts because they do not meet user expectations.…
Challenges faced by formerly incarcerated individuals in the United States raise questions about our society's ability to truly provide second chances. This paper presents the outcomes of our ongoing collaboration with a non-profit…
Accessibility assessments typically focus on determining a binary measurement of task performance success/failure; and often neglect to acknowledge the nuances of those interactions. Although a large population of blind people find…
For blind and low-vision (BLV) individuals, digital math communication is uniquely difficult due to the lack of accessible tools. Currently, the state of the art is either code-based, like LaTeX, or WYSIWYG, like visual editors. However,…
Literacy is one of the most fundamental skills for people to access and navigate today's digital environment. This work systematically studies the language literacy skills of online populations for more than 160 countries and regions across…
This scoping literature review examines how fairness, bias, and equity are conceptualized and operationalized in Automatic Speech Recognition (ASR) and adjacent speech and language technologies (SLT) for African American English (AAE)…
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…
Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…
The ExploreSTEM Summer Camps 2023 were designed to deliver inclusive STEM education to students aged 14 to 22 years with disabilities. This paper presents a thorough examination of the 2023 camp program, emphasizing the pivotal role of…
The paper collects preparatory work for interdisciplinary collaboration between three partners, between (1) expertise in improving accessibility of studies for impaired individuals, (2) expertise in developing educational mathematics…
We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…
As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…
Autism Spectrum Disorder (ASD) is neurodevelopmental condition characterized by social interaction and communication difficulties, along with narrow and repetitive interests. Being an spectrum disorder, ASD affects individuals with a large…
Navigational challenges significantly impact the independence and mobility of Individuals with Visual Impairment (IVI). While numerous assistive technologies exist, their adoption remains limited due to usability challenges, financial…
One of the continuing challenges of Human Computer Interaction research is the full inclusion of people with special needs into the digital world. In particular, this crucial category includes people that experiences some kind of limitation…
On October 3, 2024, the "Em\'ilias Podcast -- Women in Computing" celebrates its 5th anniversary, standing out as a platform that promotes the participation of women in STEM (an acronym for "science, technology, engineering, and…
Ensuring equitable access to computing education for all students-including those with autism, dyslexia, or ADHD-is essential to developing a diverse and inclusive workforce. To understand the state of disability research in computing…
In embodied AI, visual perception should be active rather than passive: the system must decide where to look and at what scale to sense to acquire maximally informative data under pixel and spatial budget constraints. Existing vision models…