Related papers: AVELA -- A Vision for Engineering Literacy & Acces…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…
People who are blind employ unique strategies when performing instrumental activities of daily living (iADLs), often relying on multiple sensory modalities and assistive technologies. While prior research has extensively explored adaptive…
Girls remain underrepresented in computing, and rural contexts often compound barriers of access, language, and gender norms. Prior work in computing education highlights that confidence and belonging can shape participation, yet most…
Latin America's education systems are fragmented and segregated, with substantial differences by school type. The concept of school efficiency (the ability of school to produce the maximum level of outputs given available resources) is…
The vision of 2030STEM is to address systemic barriers in institutional structures and funding mechanisms required to achieve full inclusion in Science, Technology, Engineering, and Mathematics (STEM) and accelerate leadership pathways for…
Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…
Our previous interview study explores the needs and uses of diagrammatic information by the Blind and Low Vision (BLV) community, resulting in a framework called the Ladder of Diagram Access. The framework outlines five levels of…
Equity is crucial to the ethical implications in technology development. However, implementing equity in practice comes with complexities and nuances. In response, the research community, especially the human-computer interaction (HCI) and…
HCI research to date has only scratched the surface of the unique approaches racially minoritized communities take to building, designing, and using technology systems. While there has been an increase in understanding how people across…
The majority of public transport vehicles are fitted with Automatic Vehicle Location (AVL) systems generating a continuous stream of data. The availability of this data has led to a substantial body of literature addressing the development…
Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…
Collaboration is crucial in Software Engineering (SE), yet factors like gender bias can shape team dynamics and behaviours. This study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub…
Eye-tracking offers rich insights into student cognition and engagement, but remains underutilized in classroom-facing educational technology due to challenges in data interpretation and accessibility. In this paper, we present the…
Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in generalizing across diverse robotic manipulation tasks. However, deploying these models in unstructured environments remains challenging due to the critical…
Education in the digital period in which we live, is reaching challenges never before seen, preceded by phenomena that involve not only traditional social units, but also new virtual communities; Innovating is difficult, it is a challenge,…
Low-power Internet of Things (IoT) technologies are becoming increasingly important in engineering education as a tool to help students connect theory to real applications. However, many institutions face barriers that slow down their…
[Context] Software Engineering (SE) education constantly seeks to bridge the gap between academic knowledge and industry demands, with active learning methods like Problem-Based Learning (PBL) gaining prominence. Despite these efforts,…
Physics teaching in engineering programmes poses discipline-specific demands that intertwine conceptual modelling, experimental inquiry, and computational analysis. This study examines nine teaching competences for physics instruction…
Virtual reality technology is biased. It excludes approximately 95% the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity…