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Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…

Computers and Society · Computer Science 2016-07-11 Ali Tarhini

People who are blind employ unique strategies when performing instrumental activities of daily living (iADLs), often relying on multiple sensory modalities and assistive technologies. While prior research has extensively explored adaptive…

Human-Computer Interaction · Computer Science 2025-02-25 Lily M. Turkstra , Tanya Bhatia , Alexa Van Os , Michael Beyeler

Girls remain underrepresented in computing, and rural contexts often compound barriers of access, language, and gender norms. Prior work in computing education highlights that confidence and belonging can shape participation, yet most…

Human-Computer Interaction · Computer Science 2026-04-10 Poornima Meegammana , Niranjan Meegammana , Chathurika Jayalath , Chethya Munasinghe , Kunal Gupta

Latin America's education systems are fragmented and segregated, with substantial differences by school type. The concept of school efficiency (the ability of school to produce the maximum level of outputs given available resources) is…

General Economics · Economics 2026-03-06 Marcos Delprato

The vision of 2030STEM is to address systemic barriers in institutional structures and funding mechanisms required to achieve full inclusion in Science, Technology, Engineering, and Mathematics (STEM) and accelerate leadership pathways for…

Immersive learning environments such as virtual classrooms in Virtual Reality (VR) offer learners unique learning experiences, yet providing effective learner support remains a challenge. While prior HCI research has explored in-lecture…

Human-Computer Interaction · Computer Science 2026-03-06 Shi Liu , Martin Feick , Linus Bierhoff , Alexander Maedche

Our previous interview study explores the needs and uses of diagrammatic information by the Blind and Low Vision (BLV) community, resulting in a framework called the Ladder of Diagram Access. The framework outlines five levels of…

Human-Computer Interaction · Computer Science 2024-04-02 Yichun Zhao , Miguel A. Nacenta

Equity is crucial to the ethical implications in technology development. However, implementing equity in practice comes with complexities and nuances. In response, the research community, especially the human-computer interaction (HCI) and…

Computers and Society · Computer Science 2025-01-28 Seyun Kim , Yuanchen Bai , Haiyi Zhu , Motahhare Eslami

HCI research to date has only scratched the surface of the unique approaches racially minoritized communities take to building, designing, and using technology systems. While there has been an increase in understanding how people across…

Human-Computer Interaction · Computer Science 2024-10-03 Lisa Egede , Leslie Coney , Brittany Johnson , Christina N. Harrington , Denae Ford

The majority of public transport vehicles are fitted with Automatic Vehicle Location (AVL) systems generating a continuous stream of data. The availability of this data has led to a substantial body of literature addressing the development…

Computers and Society · Computer Science 2019-04-11 Thilo Reich , Marcin Budka , Derek Robbins , David Hulbert

Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…

Computers and Society · Computer Science 2023-02-17 Sumer Kohli , Neelesh Ramachandran , Ana Tudor , Gloria Tumushabe , Olivia Hsu , Gireeja Ranade

Collaboration is crucial in Software Engineering (SE), yet factors like gender bias can shape team dynamics and behaviours. This study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub…

Software Engineering · Computer Science 2025-02-21 Rita Garcia , Christoph Treude

Eye-tracking offers rich insights into student cognition and engagement, but remains underutilized in classroom-facing educational technology due to challenges in data interpretation and accessibility. In this paper, we present the…

Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in generalizing across diverse robotic manipulation tasks. However, deploying these models in unstructured environments remains challenging due to the critical…

Robotics · Computer Science 2025-12-16 Songqiao Hu , Zeyi Liu , Shuang Liu , Jun Cen , Zihan Meng , Xiao He

Education in the digital period in which we live, is reaching challenges never before seen, preceded by phenomena that involve not only traditional social units, but also new virtual communities; Innovating is difficult, it is a challenge,…

Computers and Society · Computer Science 2017-06-29 Rommel Salas

Low-power Internet of Things (IoT) technologies are becoming increasingly important in engineering education as a tool to help students connect theory to real applications. However, many institutions face barriers that slow down their…

Computers and Society · Computer Science 2026-04-21 V. Sanchez Padilla , Albert Espinal , Jose Cordova-Garcia , Lisa Schibelius

[Context] Software Engineering (SE) education constantly seeks to bridge the gap between academic knowledge and industry demands, with active learning methods like Problem-Based Learning (PBL) gaining prominence. Despite these efforts,…

Software Engineering · Computer Science 2024-07-24 Lucas Romao , Marcos Kalinowski , Clarissa Barbosa , Allysson Allex Araújo , Simone D. J. Barbosa , Helio Lopes

Physics teaching in engineering programmes poses discipline-specific demands that intertwine conceptual modelling, experimental inquiry, and computational analysis. This study examines nine teaching competences for physics instruction…

Virtual reality technology is biased. It excludes approximately 95% the world's population by being primarily designed for male, western, educated, industrial, rich, and democratic populations. This bias may be due to the lack of diversity…

Human-Computer Interaction · Computer Science 2021-10-04 Tabitha C. Peck , Kyla McMullen , John Quarles
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