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Related papers: FocusFlow: 3D Gaze-Depth Interaction in Virtual Re…

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Visual foresight gives an agent a window into the future, which it can use to anticipate events before they happen and plan strategic behavior. Although impressive results have been achieved on video prediction in constrained settings,…

Computer Vision and Pattern Recognition · Computer Science 2019-11-19 Lin Yen-Chen , Maria Bauza , Phillip Isola

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Precise object placement remains underexplored in aerial manipulation, where most systems rely on predefined target coordinates and focus primarily on grasping and control. Specifying exact placement poses, however, is cumbersome in…

Robotics · Computer Science 2026-03-10 Sarthak Mishra , Rishabh Dev Yadav , Naveen Nair , Wei Pan , Spandan Roy

In this paper we introduce a novel Depth-Aware Video Saliency approach to predict human focus of attention when viewing RGBD videos on regular 2D screens. We train a generative convolutional neural network which predicts a saliency map for…

Computer Vision and Pattern Recognition · Computer Science 2016-03-14 G. Leifman , D. Rudoy , T. Swedish , E. Bayro-Corrochano , R. Raskar

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

Extended reality is a fast-growing domain for which there is an increasing need to analyze and understand user behavior. In particular, understanding human visual attention during immersive experiences is crucial for many applications. The…

Human-Computer Interaction · Computer Science 2026-01-13 Charles Javerliat , Guillaume Lavoué

Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…

Human-Computer Interaction · Computer Science 2026-01-21 Numan Zafar , Johnathan Locke , Shafique Ahmad Chaudhry

Capturing the interactions between humans and their environment in 3D is important for many applications in robotics, graphics, and vision. Recent works to reconstruct the 3D human and object from a single RGB image do not have consistent…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Xianghui Xie , Bharat Lal Bhatnagar , Gerard Pons-Moll

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Based on the DeepSORT algorithm, this study explores the application of visual tracking technology in intelligent human-computer interaction, especially in the field of gesture recognition and tracking. With the rapid development of…

Human-Computer Interaction · Computer Science 2025-05-13 Tong Zhang , Fenghua Shao , Runsheng Zhang , Yifan Zhuang , Liuqingqing Yang

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye

We propose VisFusion, a visibility-aware online 3D scene reconstruction approach from posed monocular videos. In particular, we aim to reconstruct the scene from volumetric features. Unlike previous reconstruction methods which aggregate…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Huiyu Gao , Wei Mao , Miaomiao Liu

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

As VR devices become more prevalent in the consumer space, VR applications are likely to be increasingly used by users unfamiliar with VR. Detecting the familiarity level of a user with VR as an interaction medium provides the potential of…

Human-Computer Interaction · Computer Science 2024-01-31 Mingjun Li , Numan Zafar , Natasha Kholgade Banerjee , Sean Banerjee

Although eye-tracking technology is being integrated into more VR and MR headsets, the true potential of eye tracking in enhancing user interactions within XR settings remains relatively untapped. Presently, one of the most prevalent gaze…

Human-Computer Interaction · Computer Science 2024-05-24 Naveen Sendhilnathan , Ajoy S. Fernandes , Michael J. Proulx , Tanya R. Jonker

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Vision-based Interfaces (VIs) are pivotal in advancing Human-Computer Interaction (HCI), particularly in enhancing context awareness. However, there are significant opportunities for these interfaces due to rapid advancements in multimodal…

Human-Computer Interaction · Computer Science 2024-08-15 Yongquan Hu , Wen Hu , Aaron Quigley

In this paper, we present the first contactless side-channel attack for identifying 360 videos being viewed in a Virtual Reality (VR) Head Mounted Display (HMD). Although the video content is displayed inside the HMD without any external…

Human-Computer Interaction · Computer Science 2024-03-11 Anh Nguyen , Xiaokuan Zhang , Zhisheng Yan