English
Related papers

Related papers: FocusFlow: 3D Gaze-Depth Interaction in Virtual Re…

200 papers

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising…

Robotics · Computer Science 2026-01-14 Zhenyang Liu , Yongchong Gu , Yikai Wang , Xiangyang Xue , Yanwei Fu

Dimensionality reduction is a common method for analyzing and visualizing high-dimensional data. However, reasoning dynamically about the results of a dimensionality reduction is difficult. Dimensionality-reduction algorithms use complex…

Human-Computer Interaction · Computer Science 2018-11-30 Marco Cavallo , Çağatay Demiralp

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…

Graphics · Computer Science 2025-08-22 Xingpeng Sun , Shiyang Jia , Zherong Pan , Kui Wu , Aniket Bera

Learning effective fusion of multi-modality features is at the heart of visual question answering. We propose a novel method of dynamically fusing multi-modal features with intra- and inter-modality information flow, which alternatively…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Gao Peng , Zhengkai Jiang , Haoxuan You , Pan Lu , Steven Hoi , Xiaogang Wang , Hongsheng Li

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

The integration of Transparent Displays (TD) in various applications, such as Heads-Up Displays (HUDs) in vehicles, is a burgeoning field, poised to revolutionize user experiences. However, this innovation brings forth significant…

Human-Computer Interaction · Computer Science 2024-06-28 Esmaeil Seraj , Harsh Bhate , Walter Talamonti

Humans build 3D understandings of the world through active object exploration, using jointly their senses of vision and touch. However, in 3D shape reconstruction, most recent progress has relied on static datasets of limited sensory data…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Edward J. Smith , David Meger , Luis Pineda , Roberto Calandra , Jitendra Malik , Adriana Romero , Michal Drozdzal

Human gaze provides valuable information on human focus and intentions, making it a crucial area of research. Recently, deep learning has revolutionized appearance-based gaze estimation. However, due to the unique features of gaze…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Yihua Cheng , Haofei Wang , Yiwei Bao , Feng Lu

In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…

Robotics · Computer Science 2026-03-18 Linlin Cheng , Koen Hindriks , Artem V. Belopolsky

Purpose: In conventional fluoroscopy-guided interventions, the 2D projective nature of X-ray imaging limits depth perception and leads to prolonged radiation exposure. Virtual fluoroscopy, combined with spatially tracked surgical…

Image and Video Processing · Electrical Eng. & Systems 2025-05-22 Shuwei Xing , Inaara Ahmed-Fazal , Utsav Pardasani , Uditha Jayarathne , Scott Illsley , Aaron Fenster , Terry M. Peters , Elvis C. S. Chen

Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…

Human-Computer Interaction · Computer Science 2022-06-07 Woojoo Kim , Shuping Xiong

Multi-frame depth estimation generally achieves high accuracy relying on the multi-view geometric consistency. When applied in dynamic scenes, e.g., autonomous driving, this consistency is usually violated in the dynamic areas, leading to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Rui Li , Dong Gong , Wei Yin , Hao Chen , Yu Zhu , Kaixuan Wang , Xiaozhi Chen , Jinqiu Sun , Yanning Zhang

Recent advances in vision-language models (VLMs) and reinforcement learning (RL) have driven progress in GUI automation. However, most existing methods rely on static, one-shot visual inputs and passive perception, lacking the ability to…

Artificial Intelligence · Computer Science 2026-01-16 Chen Chen , Jiawei Shao , Dakuan Lu , Haoyi Hu , Xiangcheng Liu , Hantao Yao , Wu Liu

From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput

The task of human reposing involves generating a realistic image of a person standing in an arbitrary conceivable pose. There are multiple difficulties in generating perceptually accurate images, and existing methods suffer from limitations…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Rishabh Jain , Krishna Kumar Singh , Mayur Hemani , Jingwan Lu , Mausoom Sarkar , Duygu Ceylan , Balaji Krishnamurthy

While tremendous advances in visual and auditory realism have been made for virtual and augmented reality (VR/AR), introducing a plausible sense of physicality into the virtual world remains challenging. Closing the gap between real-world…

Human-Computer Interaction · Computer Science 2022-10-05 Yunxiang Zhang , Benjamin Liang , Boyuan Chen , Paul Torrens , S. Farokh Atashzar , Dahua Lin , Qi Sun

Vision-Language Models (VLMs) have enabled autonomous GUI agents that translate natural language instructions into executable screen coordinates. However, grounding performance degrades in high-resolution interfaces, where dense layouts and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Ruilin Yao , Shegnwu Xiong , Tianyu Zou , Shili Xiong , Yi Rong

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima
‹ Prev 1 4 5 6 7 8 10 Next ›