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Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at…

Combinatorics · Mathematics 2014-03-03 Jennifer Wise , Sarah Loeb

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

Artificial Intelligence · Computer Science 2015-09-15 Matthew Lai

In this paper, we examine the robustness of Nash equilibria in continuous games, under both strategic and dynamic uncertainty. Starting with the former, we introduce the notion of a robust equilibrium as those equilibria that remain…

Computer Science and Game Theory · Computer Science 2025-12-10 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos , Jose Blanchet

We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude…

Artificial Intelligence · Computer Science 2016-12-21 A. Atashpendar , T. Schilling , Th. Voigtmann

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

The study of linear-quadratic stochastic differential games on directed networks was initiated in Feng, Fouque \& Ichiba \cite{fengFouqueIchiba2020linearquadratic}. In that work, the game on a directed chain with finite or infinite players…

Probability · Mathematics 2020-11-10 Yichen Feng , Jean-Pierre Fouque , Tomoyuki Ichiba

Many casinos routinely use mechanical card shuffling machines. We were asked to evaluate a new product, a shelf shuffler. This leads to new probability, new combinatorics and to some practical advice which was adopted by the manufacturer.…

Combinatorics · Mathematics 2013-07-24 Persi Diaconis , Jason Fulman , Susan Holmes

Algorithmic stablecoins (AS) are one special type of stablecoins that are not backed by any asset (equiv. without collateral). They stand to revolutionize the way a sovereign fiat operates. As implemented, these coins are poorly stabilized…

Computer Science and Game Theory · Computer Science 2023-04-12 Shange Fu , Qin Wang , Jiangshan Yu , Shiping Chen

A Richman game is a combinatorial game in which, rather than alternating moves, the two players bid for the privilege of making the next move. We consider both the case where the players pay each other and the case where the players pay a…

Combinatorics · Mathematics 2009-09-25 Andrew J. Lazarus , Daniel E. Loeb , James G. Propp , Daniel Ullman

Calculations of the number of equivalence classes of Sudoku boards has to this point been done only with the aid of a computer, in part because of the unnecessarily large symmetry group used to form the classes. In particular, the…

Combinatorics · Mathematics 2013-02-26 Elizabeth Arnold , Rebecca Field , Stephen Lucas , Laura Taalman

Between 17th and 19th centuries, mathematically orientated votive tablets appeared in Shinto shrines and Buddhist temples all over Japan. Known as sangaku, they contained problems of a largely geometrical nature. In the 17th century, the…

History and Overview · Mathematics 2017-02-01 Rosalie Hosking

We generalize Rock Paper Scissors to complete directed graphs, or tournaments, on $n$ vertices. Properties of the mixed-strategy Nash equilibria of these tournaments are discussed, particularly those with Nash equilibria where all of the…

Combinatorics · Mathematics 2024-10-18 Adrian Thananopavarn

This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…

Optimization and Control · Mathematics 2019-06-05 Maojiao Ye , Guoqiang Hu , Frank L. Lewis , Lihua Xie

This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development. The game was used in a number of…

Artificial Intelligence · Computer Science 2023-07-10 Jakub Kowalski , Radosław Miernik

Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess…

Methodology · Statistics 2007-08-30 Mark R. Segal

This paper is devoted to the study of the dynamics of a discrete system related to some self stabilizing protocol on a ring of processors.

Discrete Mathematics · Computer Science 2007-05-23 Eric Goles , Michel Morvan , Ha Duong Phan

In this paper, we examine the long-run behavior of regularized, no-regret learning in finite games. A well-known result in the field states that the empirical frequencies of no-regret play converge to the game's set of coarse correlated…

Computer Science and Game Theory · Computer Science 2023-11-07 Victor Boone , Panayotis Mertikopoulos

"Solitaire Chess" is a logic puzzle published by Thinkfun, that can be seen as a single person version of traditional chess. Given a chess board with some chess pieces of the same color placed on it, the task is to capture all pieces but…

Computational Complexity · Computer Science 2015-01-27 Jens Maßberg

Artificial intelligence (AI) has achieved superhuman performance in a growing number of tasks, but understanding and explaining AI remain challenging. This paper clarifies the connections between machine-learning algorithms to develop AIs…

Econometrics · Economics 2022-04-04 Mitsuru Igami

Game theory is the study of tractable games which may be used to model more complex systems. Board games, video games and sports, however, are intractable by design, so "ludological" theories about these games as complex phenomena should be…

Applications · Statistics 2018-11-05 Daniel E. Gilbert , Martin T. Wells