English
Related papers

Related papers: Shogi and Frieze group

200 papers

Determining the state-space complexity of the game of Shogi (Japanese Chess) has been a challenging problem, with previous combinatorial estimates leaving a gap of five orders of magnitude ($10^{64}$ to $10^{69}$). This large gap arises…

Artificial Intelligence · Computer Science 2026-04-09 Sotaro Ishii , Tetsuro Tanaka

Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by…

Physics and Society · Physics 2015-06-24 Li-Gong Xu , Ming-Xia Li , Wei-Xing Zhou

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical…

History and Overview · Mathematics 2025-03-05 Chun-Kai Hwang , John Reuben Gilbert , Tsung-Ren Huang , Chen-An Tsai , Yen-Jen Oyang

Hashiwokakero, or simply Hashi, is a Japanese single-player puzzle played on a rectangular grid with no standard size. Some cells of the grid contain a circle, called island, with a number inside it ranging from one to eight. The remaining…

Discrete Mathematics · Computer Science 2019-05-06 Leandro C. Coelho , Gilbert Laporte , Arinei Lindbeck , Thibaut Vidal

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

In this paper, we present a board game: Square War. The game definition of Square War is similar to the classic Chinese board game Go. Then we propose a mathematical problem of the game Square War. Finally, we show that the problem can be…

Artificial Intelligence · Computer Science 2015-12-01 Chu Luo

In cooperative game theory, associated games allow for providing meaningful characterizations of solution concepts. Moreover, generalized values allow computing an influence or power index of each coalition in a game. In this paper, we view…

Computer Science and Game Theory · Computer Science 2023-03-31 Antonio Mastropietro , Francesco Vaccarino

Dou Shou Qi is a game in which two players control a number of pieces, each of them aiming to move one of their pieces onto a given square. We implemented an engine for analyzing the game. Moreover, we created a series of endgame tablebases…

Artificial Intelligence · Computer Science 2016-04-26 Jan N. van Rijn , Jonathan K. Vis

Go gaming is a struggle between adversaries, black and white simple stones, and aim to control the most Go board territory for success. Rules are simple but Go game fighting is highly intricate. Stones placement and interaction on board is…

Artificial Intelligence · Computer Science 2018-03-19 Didier Barradas-Bautista , Matías Alvarado

Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…

Artificial Intelligence · Computer Science 2017-10-23 Matías Alvarado , Arturo Yee , Carlos Villarreal

We propose Fuzzy Jaccard Index (FUJI) -- a scale-invariant score for assessment of the similarity between two ranked/ordered lists. FUJI improves upon the Jaccard index by incorporating a membership function which takes into account the…

Machine Learning · Computer Science 2021-10-06 Matej Petković , Blaž Škrlj , Dragi Kocev , Nikola Simidjievski

Origami is the art of paper folding, and it borrows its name from two Japanese words \emph{ori} and \emph{kami}. In Japanese, {ori} means folding, and the paper is called {kami}. While origami is just a hobby to most, there is a lot more to…

History and Overview · Mathematics 2025-03-18 Archana S. Morye

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a…

This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…

Probability · Mathematics 2018-03-06 Roy Cerqueti , Emilio De Santis

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

Artificial Intelligence · Computer Science 2021-12-07 Cong Wang , Tongwei Lu

We construct a symmetric, simultaneous, deterministic evolution game $SGo$, which is in a certain mathematical sense a symmetrization of the classical board game Go. $SGo$ is in some ways a simpler game than Go, as Komi, Ko and suicide…

Computer Science and Game Theory · Computer Science 2025-08-13 Yasha Savelyev

In the past few years, AlphaZero's exceptional capability in mastering intricate board games has garnered considerable interest. Initially designed for the game of Go, this revolutionary algorithm merges deep learning techniques with the…

Artificial Intelligence · Computer Science 2023-09-06 Wen Liang , Chao Yu , Brian Whiteaker , Inyoung Huh , Hua Shao , Youzhi Liang

Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to…

Artificial Intelligence · Computer Science 2021-04-08 Stefan Edelkamp

Using Japanese professional chess (Shogi) players records in the novel setting, this paper examines how and the extent to which the emergence of technological changes influences the ageing and innate ability of players winning probability.…

General Economics · Economics 2022-04-19 Eiji Yamamura , Ryohei Hayashi

This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over…

Artificial Intelligence · Computer Science 2023-08-10 Yang Li , Kun Xiong , Yingping Zhang , Jiangcheng Zhu , Stephen Mcaleer , Wei Pan , Jun Wang , Zonghong Dai , Yaodong Yang
‹ Prev 1 2 3 10 Next ›