Related papers: MatSynth: A Modern PBR Materials Dataset
We present Paint-it, a text-driven high-fidelity texture map synthesis method for 3D meshes via neural re-parameterized texture optimization. Paint-it synthesizes texture maps from a text description by synthesis-through-optimization,…
Learning effective deep portrait matting models requires training data of both high quality and large quantity. Neither quality nor quantity can be easily met for portrait matting, however. Since the most accurate ground-truth portrait…
Recent results of deep convolutional networks in visual recognition challenges open the path to a whole new set of disruptive user experiences such as visual search or recommendation. The list of companies offering this type of service is…
The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality…
Accurately predicting the physical and chemical properties of materials remains one of the most challenging tasks in material design, and one effective strategy is to construct a reliable data set and use it for training a machine learning…
Analyzing the planet at scale with satellite imagery and machine learning is a dream that has been constantly hindered by the cost of difficult-to-access highly-representative high-resolution imagery. To remediate this, we introduce here…
Synthetic datasets, recognized for their cost effectiveness, play a pivotal role in advancing computer vision tasks and techniques. However, when it comes to remote sensing image processing, the creation of synthetic datasets becomes…
Most existing super-resolution methods and datasets have been developed to improve the image quality in well-lighted conditions. However, these methods do not work well in real-world low-light conditions as the images captured in such…
Driven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods…
Transparent objects are common in our daily life and frequently handled in the automated production line. Robust vision-based robotic grasping and manipulation for these objects would be beneficial for automation. However, the majority of…
Diffusion models promise to accelerate material design by directly generating novel structures with desired properties, but existing approaches typically require expensive and substantial labeled data ($>$10,000) and lack adaptability. Here…
High-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured…
Pro-Mist filters are widely used in cinematography for their ability to create soft halation, lower contrast, and produce a distinctive, atmospheric style. These effects are difficult to reproduce digitally due to the complex behavior of…
High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually…
This work presents a new state of the art in reconstruction of surface realizations from obfuscated text. We identify the lack of sufficient training data as the major obstacle to training high-performing models, and solve this issue by…
In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains…
Metamaterials are artificial materials that are designed to meet unseen properties in nature, such as ultra-stiffness and negative materials indices. In mechanical metamaterial design, three key modalities are typically involved, i.e., 3D…
We present a collection of 24 multiple object scenes each recorded under 18 multiple light source illumination scenarios. The illuminants are varying in dominant spectral colours, intensity and distance from the scene. We mainly address the…
Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters that can then be rendered under arbitrary lighting, but they…
White balance (WB) correction in scenes with multiple illuminants remains a persistent challenge in computer vision. Recent methods explored fusion-based approaches, where a neural network linearly blends multiple sRGB versions of an input…