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Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Qijian Zhang , Xiaozheng Jian , Xuan Zhang , Wenping Wang , Junhui Hou

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to…

With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to…

Machine Learning · Computer Science 2020-11-30 Yi Wang , Jingyang Zhou , Tianlong Chen , Sijia Liu , Shiyu Chang , Chandrajit Bajaj , Zhangyang Wang

From a single picture of a scene, people can typically grasp the spatial layout immediately and even make good guesses at materials properties and where light is coming from to illuminate the scene. For example, we can reliably tell which…

Computer Vision and Pattern Recognition · Computer Science 2020-01-07 Kevin Karsch

Recent advances in machine learning have greatly benefited object detection and 6D pose estimation. However, textureless and metallic objects still pose a significant challenge due to few visual cues and the texture bias of CNNs. To address…

Computer Vision and Pattern Recognition · Computer Science 2024-07-24 Peter Hönig , Stefan Thalhammer , Jean-Baptiste Weibel , Matthias Hirschmanner , Markus Vincze

Accurate object geometry estimation is essential for many downstream tasks, including robotic manipulation and physical interaction. Although vision is the dominant modality for shape perception, it becomes unreliable under occlusions or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Langzhe Gu , Hung-Jui Huang , Mohamad Qadri , Michael Kaess , Wenzhen Yuan

The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…

Human-Computer Interaction · Computer Science 2023-10-30 Tianrun Chen , Chaotao Ding , Lanyun Zhu , Ying Zang , Yiyi Liao , Zejian Li , Lingyun Sun

In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Hanzhi Chen , Fabian Manhardt , Nassir Navab , Benjamin Busam

In this paper, we address the problem of texture representation for 3D shapes for the challenging and underexplored tasks of texture transfer and synthesis. Previous works either apply spherical texture maps which may lead to large…

Computer Vision and Pattern Recognition · Computer Science 2022-04-08 Zhiqin Chen , Kangxue Yin , Sanja Fidler

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhen Li , Lingli Wang , Mofang Cheng , Cihui Pan , Jiaqi Yang

Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances by combining benefits from radiance fields and mesh…

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…

Graphics · Computer Science 2020-09-22 Jiahui Lyu , Bojian Wu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

We present a method for projecting an input image into the space of a class-conditional generative neural network. We propose a method that optimizes for transformation to counteract the model biases in generative neural networks.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-31 Minyoung Huh , Richard Zhang , Jun-Yan Zhu , Sylvain Paris , Aaron Hertzmann

Computed Tomography (CT) is a key 3D imaging technology that fundamentally relies on the compute-intense back-projection operation to generate 3D volumes. GPUs are typically used for back-projection in production CT devices. However, with…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-28 Peng Chen , Mohamed Wahib , Xiao Wang , Shinichiro Takizawa , Takahiro Hirofuchi , Hirotaka Ogawa , Satoshi Matsuoka

Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, and mixed reality. Despite significant progress in human body recovery, accurately…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Yingxuan You , Ren Li , Corentin Dumery , Cong Cao , Hao Li , Pascal Fua

This paper presents a novel system designed for 3D mapping and visual relocalization using 3D Gaussian Splatting. Our proposed method uses LiDAR and camera data to create accurate and visually plausible representations of the environment.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Peng Jiang , Gaurav Pandey , Srikanth Saripalli

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however, editing and manipulating the 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xiaoyang Lyu , Chirui Chang , Peng Dai , Yang-Tian Sun , Xiaojuan Qi

Models trained on datasets with texture bias usually perform poorly on out-of-distribution samples since biased representations are embedded into the model. Recently, various image translation and debiasing methods have attempted to…

Computer Vision and Pattern Recognition · Computer Science 2023-01-04 Myeongkyun Kang , Dongkyu Won , Miguel Luna , Philip Chikontwe , Kyung Soo Hong , June Hong Ahn , Sang Hyun Park

3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose…

Computer Vision and Pattern Recognition · Computer Science 2020-10-01 Deniz Beker , Hiroharu Kato , Mihai Adrian Morariu , Takahiro Ando , Toru Matsuoka , Wadim Kehl , Adrien Gaidon
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