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Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering…

Machine Learning · Computer Science 2021-07-05 Anssi Kanervisto , Christian Scheller , Yanick Schraner , Ville Hautamäki

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Mistakes in machine learning practice are commonplace, and can result in a loss of confidence in the findings and products of machine learning. This guide outlines common mistakes that occur when using machine learning, and what can be done…

Machine Learning · Computer Science 2024-08-30 Michael A. Lones

The rapid integration of Large Language Models (LLMs) into software engineering practice is reshaping how software testing activities are performed. LLMs are increasingly used to support software testing. Consequently, software testing…

Software Engineering · Computer Science 2026-03-30 Peng Yang , Yunfeng Zhu , Chao Chang , Shengcheng Yu , Zhenyu Chen , Yong Tang

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

Computers and Society · Computer Science 2023-09-25 Kashif Ishaq , Atif Alvi

Recent technical advances has made machine learning (ML) a promising component to include in end user facing systems. However, user experience (UX) practitioners face challenges in relating ML to existing user-centered design processes and…

Human-Computer Interaction · Computer Science 2020-01-22 Martin Lindvall , Jesper Molin

Dialogue systems have long supported learner reflections, with theoretically grounded, rule-based designs offering structured scaffolding but often struggling to respond to shifts in engagement. Large Language Models (LLMs), in contrast,…

An increasingly complex and diverse collection of Machine Learning (ML) models as well as hardware/software stacks, collectively referred to as "ML artifacts", are being proposed - leading to a diverse landscape of ML. These ML innovations…

Machine Learning · Computer Science 2019-06-26 Cheng Li , Abdul Dakkak , Jinjun Xiong , Wen-mei Hwu

Flexibility design problems are a class of problems that appear in strategic decision-making across industries, where the objective is to design a ($e.g.$, manufacturing) network that affords flexibility and adaptivity. The underlying…

Machine Learning · Computer Science 2021-01-19 Yehua Wei , Lei Zhang , Ruiyi Zhang , Shijing Si , Hao Zhang , Lawrence Carin

In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated…

This paper studies how large language models (LLMs) can act as effective, high-level creative collaborators and ``muses'' for game design. We model the design of this study after the exercises artists use by looking at amorphous ink…

Artificial Intelligence · Computer Science 2024-03-06 Asad Anjum , Yuting Li , Noelle Law , M Charity , Julian Togelius

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

Multiagent Systems · Computer Science 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

As generative AI becomes increasingly integrated into higher education, its frequent errors and hallucinations, often seen as limitations, offer a unique pedagogical opportunity. By framing AI as a ``learning companion'' whose imperfect…

Computers and Society · Computer Science 2026-05-08 Hadi Hosseini

Creative coding requires continuous translation between evolving concepts and computational artifacts, making reflection essential yet difficult to sustain. Creators often struggle to manage ambiguous intentions, emergent outputs, and…

Human-Computer Interaction · Computer Science 2026-01-27 Anqi Wang , Zhengyi Li , Lan Luo , Xin Tong , Pan Hui

Recent research has demonstrated that large language models (LLMs) can support experts across various domains, including game design. In this study, we examine the utility of medium-sized LLMs, models that operate on consumer-grade hardware…

Human-Computer Interaction · Computer Science 2026-05-19 Julian Geheeb , Farhan Abid Ivan , Daniel Dyrda , Miriam Anschütz , Georg Groh