English

Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs

Human-Computer Interaction 2026-05-19 v1

Abstract

Recent research has demonstrated that large language models (LLMs) can support experts across various domains, including game design. In this study, we examine the utility of medium-sized LLMs, models that operate on consumer-grade hardware typically available in small studios or home environments. We began by identifying ten key aspects that contribute to a strong game concept and used ChatGPT to generate thirty sample game ideas. Three medium-sized LLMs, LLaMA 3.1, Qwen 2.5, and DeepSeek-R1, were then prompted to evaluate these ideas according to the previously identified aspects. A qualitative assessment by two researchers compared the models' outputs, revealing that DeepSeek-R1 produced the most consistently useful feedback, despite some variability in quality. To explore real-world applicability, we ran a pilot study with ten students enrolled in a storytelling course for game development. At the early stages of their own projects, students used our prompt and DeepSeek-R1 to refine their game concepts. The results indicate a positive reception: most participants rated the output as high quality and expressed interest in using such tools in their workflows. These findings suggest that current medium-sized LLMs can provide valuable feedback in early game design, though further refinement of prompting methods could improve consistency and overall effectiveness.

Keywords

Cite

@article{arxiv.2509.24730,
  title  = {Diamonds in the rough: Transforming SPARCs of imagination into a game concept by leveraging medium sized LLMs},
  author = {Julian Geheeb and Farhan Abid Ivan and Daniel Dyrda and Miriam Anschütz and Georg Groh},
  journal= {arXiv preprint arXiv:2509.24730},
  year   = {2026}
}

Comments

Appears in Proceedings of AI4HGI '25, the First Workshop on Artificial Intelligence for Human-Game Interaction at the 28th European Conference on Artificial Intelligence (ECAI '25), Bologna, October 25-30, 2025