Related papers: On the Constructor-Blocker Game
Cops and robbers is a game between two players, where one tries to catch the other by moving along the edges of a graph. It is well known that on a finite graph the cop has a winning strategy if and only if the graph is constructible and…
A graph is called an $(r,k)$-graph if its vertex set can be partitioned into $r$ parts, each having at most $k$ vertices and there is at least one edge between any two parts. Let $f(r,H)$ be the minimum $k$ for which there exists an…
Let $G$ be a graph with vertex set $V$. A set $S \subseteq V$ is a \emph{strong resolving set} of $G$ if, for distinct $x,y\in V$, there exists $z\in S$ such that either $x$ lies on a $y-z$ geodesic or $y$ lies on an $x-z$ geodesic in $G$.…
Positional games have been introduced by Hales and Jewett in 1963 and have been extensively investigated in the literature since then. These games are played on a hypergraph where two players alternately select an unclaimed vertex of it. In…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…
We study a variant of the Cops and Robbers game on graphs in which the robbers damage the visited vertices, aiming to maximize the number of damaged vertices. For that game with one cop against $s$ robbers a conjecture was made by Carlson,…
In an influential paper, Erd\H{o}s and Selfridge introduced the Maker-Breaker game played on a hypergraph, or equivalently, on a monotone CNF. The players take turns assigning values to variables of their choosing, and Breaker's goal is to…
We present new results on Maker-Breaker games arising from the Erd\H{o}s-Szekeres problem in planar geometry. This classical problem asks how large a set in general position has to be to ensure the existence of $n$ points that are the…
In this short note we consider a variation of the connectivity Waiter-Client game $WC(n,q,\mathcal{A})$ played on an $n$-vertex graph $G$ which consists of $q+1$ disjoint spanning trees. In this game in each round Waiter offers Client $q+1$…
The strong Ramsey game $R(\mathcal{B}, H)$ is a two-player game played on a graph $\mathcal{B}$, referred to as the board, with a target graph $H$. In this game, two players, $P_1$ and $P_2$, alternately claim unclaimed edges of…
In the domination game, introduced by Bre\v{s}ar, Klav\v{z}ar and Rall in 2010, Dominator and Staller alternately select a vertex of a graph $G$. A move is legal if the selected vertex $v$ dominates at least one new vertex -- that is, if we…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
The Maker-Breaker total domination number, $\gamma_{\rm MBT}(G)$, of a graph $G$ is introduced as the minimum number of moves of Dominator to win the Maker-Breaker total domination game, provided that he has a winning strategy and is the…
A (finite or infinite) graph is called constructible if it may be obtained recursively from the one-point graph by repeatedly adding dominated vertices. In the finite case, the constructible graphs are precisely the cop-win graphs, but for…
The radius-$r$ splitter game is played on a graph $G$ between two players: Splitter and Connector. In each round, Connector selects a vertex $v$, and the current game arena is restricted to the radius-$r$ neighborhood of $v$. Then Splitter…
For graphs $G$ and $H$, we say that $G$ is $H$-free if no induced subgraph of $G$ is isomorphic to $H$, and that $G$ is $H$-induced-saturated if $G$ is $H$-free but removing or adding any edge in $G$ creates an induced copy of $H$. A full…
We prove that in the biased 1:b Hamiltonicity Maker-Breaker game, played on the edges of the complete graph K_n, Maker has a winning strategy for b(n)<=(1-o(1))n/ln n, for all large enough n.