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As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin

Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Yangyi Huang , Ye Yuan , Xueting Li , Jan Kautz , Umar Iqbal

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

Transforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduces MOCHA, a novel online motion characterization framework…

Graphics · Computer Science 2023-10-17 Deok-Kyeong Jang , Yuting Ye , Jungdam Won , Sung-Hee Lee

While text-conditional 3D object generation and manipulation have seen rapid progress, the evaluation of coherence between generated 3D shapes and input textual descriptions lacks a clear benchmark. The reason is twofold: a) the low quality…

Computer Vision and Pattern Recognition · Computer Science 2023-09-15 Andrea Amaduzzi , Giuseppe Lisanti , Samuele Salti , Luigi Di Stefano

Powerful generative adversarial networks (GAN) have been developed to automatically synthesize realistic images from text. However, most existing tasks are limited to generating simple images such as flowers from captions. In this work, we…

Machine Learning · Computer Science 2019-11-27 Osaid Rehman Nasir , Shailesh Kumar Jha , Manraj Singh Grover , Yi Yu , Ajit Kumar , Rajiv Ratn Shah

Text-editable and pose-controllable character video generation is a challenging but prevailing topic with practical applications. However, existing approaches mainly focus on single-object video generation with pose guidance, ignoring the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Beiyuan Zhang , Yue Ma , Chunlei Fu , Xinyang Song , Zhenan Sun , Ziqiang Li

In this research paper we suggest how to extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation of a personalized avatar. In this research work we tested, we implemented the…

Computer Vision and Pattern Recognition · Computer Science 2012-10-24 Vibekananda Dutta , Dr Nishtha Kesswani , Deepti Gahalot

In gaming, customizing individual characters, can create personal bonds between players and their characters. Hence, character customization is a standard component in many games. While mobile Augmented Reality (AR) games become popular, to…

Human-Computer Interaction · Computer Science 2016-07-25 Iris Seidinger , Jens Grubert

Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays. Unfortunately, these 3d assets are typically not compatible with real-time graphics engines…

Graphics · Computer Science 2020-03-24 Dominik Borer , Lu Yuhang , Laura Wuelfroth , Jakob Buhmann , Martin Guay

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Luchuan Song , Lele Chen , Celong Liu , Pinxin Liu , Chenliang Xu

We present DreamWaltz, a novel framework for generating and animating complex 3D avatars given text guidance and parametric human body prior. While recent methods have shown encouraging results for text-to-3D generation of common objects,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Yukun Huang , Jianan Wang , Ailing Zeng , He Cao , Xianbiao Qi , Yukai Shi , Zheng-Jun Zha , Lei Zhang

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Qi Wen , Xiang Wen , Hao Jiang , Siqi Yang , Bingfeng Han , Tianlei Hu , Gang Chen , Shuang Li

Digital characters are central to modern media, yet generating character videos with long-duration, consistent multi-view appearance and expressive identity remains challenging. Existing approaches either provide insufficient context to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Yuhang Yang , Fan Zhang , Huaijin Pi , Shuai Guo , Guowei Xu , Wei Zhai , Yang Cao , Zheng-Jun Zha

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

Human-Computer Interaction · Computer Science 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based…

Graphics · Computer Science 2022-03-10 Yizhou Zhao , Liang Qiu , Wensi Ai , Pan Lu , Song-Chun Zhu

Developing intelligent virtual characters has attracted a lot of attention in the recent years. The process of creating such characters often involves a team of creative authors who describe different aspects of the characters in natural…

Artificial Intelligence · Computer Science 2019-04-09 Sepehr Janghorbani , Ashutosh Modi , Jakob Buhmann , Mubbasir Kapadia