English
Related papers

Related papers: Make-A-Character: High Quality Text-to-3D Characte…

200 papers

Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Zhongcong Xu , Jianfeng Zhang , Jun Hao Liew , Jiashi Feng , Mike Zheng Shou

Customized image generation, which seeks to synthesize images with consistent characters, holds significant relevance for applications such as storytelling, portrait generation, and character design. However, previous approaches have…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Yuhang Ma , Wenting Xu , Jiji Tang , Qinfeng Jin , Rongsheng Zhang , Zeng Zhao , Changjie Fan , Zhipeng Hu

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way…

Machine Learning · Computer Science 2026-01-05 Taekyung Ki , Sangwon Jang , Jaehyeong Jo , Jaehong Yoon , Sung Ju Hwang

Since the beginning of the COVID-19 pandemic, remote conferencing and school-teaching have become important tools. The previous applications aim to save the commuting cost with real-time interactions. However, our application is going to…

Artificial Intelligence · Computer Science 2022-10-14 Aolan Sun , Xulong Zhang , Tiandong Ling , Jianzong Wang , Ning Cheng , Jing Xiao

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yuanyou Xu , Zongxin Yang , Yi Yang

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Cuican Yu , Guansong Lu , Yihan Zeng , Jian Sun , Xiaodan Liang , Huibin Li , Zongben Xu , Songcen Xu , Wei Zhang , Hang Xu

We study the problem of creating a character model that can be controlled in real time from a single image of an anime character. A solution to this problem would greatly reduce the cost of creating avatars, computer games, and other…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Pramook Khungurn

Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangzan Zhang , Sida Peng , Tao Xu , Yuanbo Yang , Tianrun Chen , Nan Xue , Yujun Shen , Hujun Bao , Ruizhen Hu , Xiaowei Zhou

The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chi Zhang , Yiwen Chen , Yijun Fu , Zhenglin Zhou , Gang YU , Billzb Wang , Bin Fu , Tao Chen , Guosheng Lin , Chunhua Shen

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

Current learning-based subject customization approaches, predominantly relying on U-Net architectures, suffer from limited generalization ability and compromised image quality. Meanwhile, optimization-based methods require subject-specific…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Jiale Tao , Yanbing Zhang , Qixun Wang , Yiji Cheng , Haofan Wang , Xu Bai , Zhengguang Zhou , Ruihuang Li , Linqing Wang , Chunyu Wang , Qin Lin , Qinglin Lu

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

Graphics · Computer Science 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Minjun Kang , Inkyu Shin , Taeyeop Lee , In So Kweon , Kuk-Jin Yoon

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

We present MS2Mesh-XR, a novel multi-modal sketch-to-mesh generation pipeline that enables users to create realistic 3D objects in extended reality (XR) environments using hand-drawn sketches assisted by voice inputs. In specific, users can…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Yuqi Tong , Yue Qiu , Ruiyang Li , Shi Qiu , Pheng-Ann Heng

Bioscientists frequently seek to visualize the biological systems they have empirically characterized and reported in the literature. Realizing such visualizations requires biological structure modeling, an inherently complex process that…

Human-Computer Interaction · Computer Science 2026-05-20 Donggang Jia , Yunhai Wang , Ivan Viola
‹ Prev 1 4 5 6 7 8 10 Next ›