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Graphical User Interface (GUI) agent is pivotal to advancing intelligent human-computer interaction paradigms. Constructing powerful GUI agents necessitates the large-scale annotation of high-quality user-behavior trajectory data (i.e.,…
The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread…
The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing…
Internet memes have emerged as an increasingly popular means of communication on the Web. Although typically intended to elicit humour, they have been increasingly used to spread hatred, trolling, and cyberbullying, as well as to target…
Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…
Modern image generators produce strikingly realistic images, where only artifacts like distorted hands or warped objects reveal their synthetic origin. Detecting these artifacts is essential: without detection, we cannot benchmark…
Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…
eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…
Many real-world games suffer from information asymmetry: one player is only aware of their own payoffs while the other player has the full game information. Examples include the critical domain of security games and adversarial multi-agent…
In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…
Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…
This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…
The need to improve geriatric care quality presents a challenge that requires insights from stakeholders. While simulated trainings can boost competencies, extracting meaningful insights from these practices to enhance simulation…
Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, consequently, the user experience of their games by preventing…
The rapid expansion of memes on social media has highlighted the urgent need for effective approaches to detect harmful content. However, traditional data-driven approaches struggle to detect new memes due to their evolving nature and the…
Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental $\theta$ representing its power. Each agent has access to an independent noisy…
Multimodal LLMs are turning their focus to video benchmarks, however most video benchmarks only provide outcome supervision, with no intermediate or interpretable reasoning steps. This makes it challenging to assess if models are truly able…
Practical and ethical constraints often require the use of observational data for causal inference, particularly in medicine and social sciences. Yet, observational datasets are prone to confounding, potentially compromising the validity of…
User simulators are essential for evaluating search systems, but they primarily reproduce user actions without modeling the underlying thought process. Large-scale interaction logs record what users do, but not what they might be thinking…