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Transformer models have demonstrated impressive capabilities when trained at scale, excelling at difficult cognitive tasks requiring complex reasoning and rational decision-making. In this paper, we explore the application of transformers…
Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…
Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been…
Recent studies indicate that the denoising process in deep generative diffusion models implicitly learns and memorizes semantic information from the data distribution. These findings suggest that capturing more complex data distributions…
World models learn behaviors in a latent imagination space to enhance the sample-efficiency of deep reinforcement learning (RL) algorithms. While learning world models for high-dimensional observations (e.g., pixel inputs) has become…
Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…
In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition…
Learning predictive world models is crucial for enhancing the planning capabilities of reinforcement learning (RL) agents. Recently, MuZero-style algorithms, leveraging the value equivalence principle and Monte Carlo Tree Search (MCTS),…
Training deep neural networks is a highly nontrivial task, involving carefully selecting appropriate training algorithms, scheduling step sizes and tuning other hyperparameters. Trying different combinations can be quite labor-intensive and…
In this paper, we propose a novel approach for generalized zero-shot learning in a multi-modal setting, where we have novel classes of audio/video during testing that are not seen during training. We use the semantic relatedness of text…
Guided exploration with expert demonstrations improves data efficiency for reinforcement learning, but current algorithms often overuse expert information. We propose a novel algorithm to speed up Q-learning with the help of a limited…
This work proposes a novel model-free Reinforcement Learning (RL) agent that is able to learn how to complete an unknown task having access to only a part of the input observation. We take inspiration from the concepts of visual attention…
Machine learning algorithms use error function minimization to fit a large set of parameters in a preexisting model. However, error minimization eventually leads to a memorization of the training dataset, losing the ability to generalize to…
This paper presents a method for automatic generation of a training dataset for a deep convolutional neural network used for playing card detection. The solution allows to skip the time-consuming processes of manual image collecting and…
We study the problem of learning the utility functions of no-regret learning agents in a repeated normal-form game. Differing from most prior literature, we introduce a principal with the power to observe the agents playing the game, send…
We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are…
This paper introduces and studies zero-base generalized few-shot learning (zero-base GFSL), which is an extreme yet practical version of few-shot learning problem. Motivated by the cases where base data is not available due to privacy or…
Transformer-based models have recently shown success in representation learning on graph-structured data beyond natural language processing and computer vision. However, the success is limited to small-scale graphs due to the drawbacks of…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…
The rapid growth of data size and accessibility in recent years has instigated a shift of philosophy in algorithm design for artificial intelligence. Instead of engineering algorithms by hand, the ability to learn composable systems…