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Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but…

Computer Vision and Pattern Recognition · Computer Science 2025-05-07 Haolin Li , Jinyang Liu , Mario Sznaier , Octavia Camps

Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of…

Robotics · Computer Science 2024-12-20 Siting Zhu , Guangming Wang , Xin Kong , Dezhi Kong , Hesheng Wang

Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and illumination. Recent works have focused on achieving this…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Lianjun Liao , Chunhui Zhang , Tong Wu , Henglei Lv , Bailin Deng , Lin Gao

Neural scene representations such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have transformed how 3D environments are modeled, rendered, and interpreted. NeRF introduced view-consistent photorealism via volumetric…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Javed Ahmad , Penggang Gao , Donatien Delehelle , Mennuti Canio , Nikhil Deshpande , Jesús Ortiz , Darwin G. Caldwell , Yonas Teodros Tefera

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Silong Yong , Venkata Nagarjun Pudureddiyur Manivannan , Bernhard Kerbl , Zifu Wan , Simon Stepputtis , Katia Sycara , Yaqi Xie

3D Gaussian Splatting (3DGS) has emerged as a promising approach for 3D scene representation, offering a reduction in computational overhead compared to Neural Radiance Fields (NeRF). However, 3DGS is susceptible to high-frequency artifacts…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Shen Chen , Jiale Zhou , Lei Li

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Zhenyu Tang , Chaoran Feng , Xinhua Cheng , Wangbo Yu , Junwu Zhang , Yuan Liu , Xiaoxiao Long , Wenping Wang , Li Yuan

Gaussian Splatting (GS) offers a promising alternative to Neural Radiance Fields (NeRF) for real-time 3D scene rendering. Using a set of 3D Gaussians to represent complex geometry and appearance, GS achieves faster rendering times and…

Multimedia · Computer Science 2025-06-18 Pedro Martin , António Rodrigues , João Ascenso , Maria Paula Queluz

Recent advances in 3D Gaussian Splatting (3DGS) have enabled highly efficient and photorealistic novel view synthesis. However, segmenting objects accurately in 3DGS remains challenging due to the discrete nature of Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Yi He , Tao Wang , Yi Jin , Congyan Lang , Yidong Li , Haibin Ling

Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Jiacong Xu , Yiqun Mei , Vishal M. Patel

3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Jiarui Meng , Haijie Li , Yanmin Wu , Qiankun Gao , Shuzhou Yang , Jian Zhang , Siwei Ma

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to…

Graphics · Computer Science 2026-02-17 Lukas Meyer , Josef Grün , Maximilian Weiherer , Bernhard Egger , Marc Stamminger , Linus Franke

Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Tong Wu , Jia-Mu Sun , Yu-Kun Lai , Yuewen Ma , Leif Kobbelt , Lin Gao

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant…

Graphics · Computer Science 2025-05-02 Letian Huang , Dongwei Ye , Jialin Dan , Chengzhi Tao , Huiwen Liu , Kun Zhou , Bo Ren , Yuanqi Li , Yanwen Guo , Jie Guo

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Xiaobao Wei , Peng Chen , Guangyu Li , Ming Lu , Hui Chen , Feng Tian

3D scene representations have gained immense popularity in recent years. Methods that use Neural Radiance fields are versatile for traditional tasks such as novel view synthesis. In recent times, some work has emerged that aims to extend…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Shijie Zhou , Haoran Chang , Sicheng Jiang , Zhiwen Fan , Zehao Zhu , Dejia Xu , Pradyumna Chari , Suya You , Zhangyang Wang , Achuta Kadambi

The process of 3D scene reconstruction can be affected by numerous uncertainty sources in real-world scenes. While Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (GS) achieve high-fidelity rendering, they lack built-in mechanisms…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Marcus Klasson , Riccardo Mereu , Juho Kannala , Arno Solin

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

We leverage repetitive elements in 3D scenes to improve novel view synthesis. Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have greatly improved novel view synthesis but renderings of unseen and occluded parts remain…