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Related papers: Reconstructing Hands in 3D with Transformers

200 papers

In 3D hand-object interaction (HOI) tasks, estimating precise joint poses of hands and objects from monocular RGB input remains highly challenging due to the inherent geometric ambiguity of RGB images and the severe mutual occlusions that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Yuechen Xie , Haobo Jiang , Jian Yang , Yigong Zhang , Jin Xie

Reconstructing a high-precision and high-fidelity 3D human hand from a color image plays a central role in replicating a realistic virtual hand in human-computer interaction and virtual reality applications. The results of current methods…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Ping Chen , Yujin Chen , Dong Yang , Fangyin Wu , Qin Li , Qingpei Xia , Yong Tan

We present HaPTIC, an approach that infers coherent 4D hand trajectories from monocular videos. Current video-based hand pose reconstruction methods primarily focus on improving frame-wise 3D pose using adjacent frames rather than studying…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Yufei Ye , Yao Feng , Omid Taheri , Haiwen Feng , Shubham Tulsiani , Michael J. Black

Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Yiwen Zhao , Ce Zheng , Yufu Wang , Hsueh-Han Daniel Yang , Liting Wen , Laszlo A. Jeni

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Daoyi Gao , Yawar Siddiqui , Lei Li , Angela Dai

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Seungryul Baek , Kwang In Kim , Tae-Kyun Kim

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Liliang Chen , Jiaqi Li , Han Huang , Yandong Guo

Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Haoyu Hu , Xinyu Yi , Zhe Cao , Jun-Hai Yong , Feng Xu

Human mesh recovery (HMR) is crucial in many computer vision applications; from health to arts and entertainment. HMR from monocular images has predominantly been addressed by deterministic methods that output a single prediction for a…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Muhammad Usama Saleem , Ekkasit Pinyoanuntapong , Pu Wang , Hongfei Xue , Srijan Das , Chen Chen

Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on learning phoneme-level features of short audio windows with…

Computer Vision and Pattern Recognition · Computer Science 2022-03-18 Yingruo Fan , Zhaojiang Lin , Jun Saito , Wenping Wang , Taku Komura

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Jiayi Wang , Franziska Mueller , Florian Bernard , Suzanne Sorli , Oleksandr Sotnychenko , Neng Qian , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Hand pose estimation from monocular depth images has been an important and challenging problem in the Computer Vision community. In this paper, we present a novel approach to estimate 3D hand joint locations from 2D depth images. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2020-02-21 Rohan Lekhwani , Bhupendra Singh

Hands are the main medium when people interact with the world. Generating proper 3D motion for hand-object interaction is vital for applications such as virtual reality and robotics. Although grasp tracking or object manipulation synthesis…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yuze Hao , Jianrong Zhang , Tao Zhuo , Fuan Wen , Hehe Fan

Two-hand reconstruction from monocular images is hampered by complex poses and severe occlusions, which often cause interaction misalignment and two-hand penetration. We address this by decoupling the problem into 2D structural alignment…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Gaoge Han , Yongkang Cheng , Zhe Chen , Shaoli Huang , Tongliang Liu

Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly,…

Human-Computer Interaction · Computer Science 2017-12-11 Jameel Malik , Ahmed Elhayek , Didier Stricker

Humans commonly identify 3D object affordance through observed interactions in images or videos, and once formed, such knowledge can be generically generalized to novel objects. Inspired by this principle, we advocate for a novel framework…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Lei Yao , Yong Chen , Yuejiao Su , Yi Wang , Moyun Liu , Lap-Pui Chau

We propose an approach to estimate arm and hand dynamics from monocular video by utilizing the relationship between arm and hand. Although monocular full human motion capture technologies have made great progress in recent years, recovering…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Shuying Liu , Wenbin Wu , Jiaxian Wu , Yue Lin

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Kefan Chen , Chaerin Min , Linguang Zhang , Shreyas Hampali , Cem Keskin , Srinath Sridhar

While 3D hand reconstruction from monocular images has made significant progress, generating accurate and temporally coherent motion estimates from videos remains challenging, particularly during hand-object interactions. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yufei Zhang , Zijun Cui , Jeffrey O. Kephart , Qiang Ji