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Social simulation is transforming traditional social science research by modeling human behavior through interactions between virtual individuals and their environments. With recent advances in large language models (LLMs), this approach…

Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to…

Artificial Intelligence · Computer Science 2021-01-07 Volkan Ustun , Rajay Kumar , Adam Reilly , Seyed Sajjadi , Andrew Miller

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…

Sound · Computer Science 2025-06-04 Chetwin Low , Weimin Wang

The 2D cartoon style is a prominent art form in digital character creation, particularly popular among younger audiences. While advancements in digital human technology have spurred extensive research into photorealistic digital humans and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Chao He , Jianqiang Ren , Yuan Dong , Jianjing Xiang , Xiejie Shen , Weihao Yuan , Liefeng Bo

The development of increasingly realistic experimental stimuli and task environments is important for understanding behavior outside the laboratory. We report a process for generating 3D human model stimuli that combines commonly used…

Neurons and Cognition · Quantitative Biology 2016-06-17 Jean M. Vettel , Justin Kantner , Matthew Jaswa , Michael Miller

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores…

Multiagent Systems · Computer Science 2024-08-06 Qiang Zhang , Jason Naradowsky , Yusuke Miyao

In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Huawei Wei , Zejun Yang , Zhisheng Wang

Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Xuanchen Li , Jianyu Wang , Yuhao Cheng , Yikun Zeng , Xingyu Ren , Wenhan Zhu , Weiming Zhao , Yichao Yan

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…

Graphics · Computer Science 2020-09-07 Youngwoo Yoon , Bok Cha , Joo-Haeng Lee , Minsu Jang , Jaeyeon Lee , Jaehong Kim , Geehyuk Lee

We present EmbodiedHead, a speech-driven talking-head framework that equips LLMs with real-time visual avatars for conversation. A practical embodied avatar must achieve real-time generation, unified listening-speaking behavior, and high…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Yu Zhang , Kaiyuan Shen , Yang Li

In this paper, we present a novel deep multimodal framework to predict human emotions based on sentence-level spoken language. Our architecture has two distinctive characteristics. First, it extracts the high-level features from both text…

Computation and Language · Computer Science 2018-02-26 Yue Gu , Shuhong Chen , Ivan Marsic

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

Effective human-robot interaction requires emotionally rich multimodal expressions, yet most humanoid robots lack coordinated speech, facial expressions, and gestures. Meanwhile, real-world deployment demands on-device solutions that can…

Robotics · Computer Science 2026-02-10 Songhua Yang , Xuetao Li , Xuanye Fei , Mengde Li , Miao Li

Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Haozhe Wu , Songtao Zhou , Jia Jia , Junliang Xing , Qi Wen , Xiang Wen

Audio-driven emotional 3D face animation aims to generate emotionally expressive talking heads with synchronized lip movements. However, previous research has often overlooked the influence of diverse emotions on facial expressions or…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Chang Liu , Qunfen Lin , Zijiao Zeng , Ye Pan

Real-time human-artificial intelligence (AI) collaboration is crucial yet challenging, especially when AI agents must adapt to diverse and unseen human behaviors in dynamic scenarios. Existing large language model (LLM) agents often fail to…

Machine Learning · Computer Science 2025-07-21 Xiyun Li , Yining Ding , Yuhua Jiang , Yunlong Zhao , Runpeng Xie , Shuang Xu , Yuanhua Ni , Yiqin Yang , Bo Xu

Realistic lip synchronization is essential for the natural human-robot non-verbal interaction of humanoid robots. Motivated by this need, this paper presents a lip motion generation framework based on 3D dynamic viseme and coarticulation…

Robotics · Computer Science 2026-04-03 Sheng Li , Jingcheng Huang , Min Li

Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Suzhen Wang , Yifeng Ma , Yu Ding , Zhipeng Hu , Changjie Fan , Tangjie Lv , Zhidong Deng , Xin Yu

Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Mengchao Wang , Qiang Wang , Fan Jiang , Yaqi Fan , Yunpeng Zhang , Yonggang Qi , Kun Zhao , Mu Xu
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