English

Self-Emotion Blended Dialogue Generation in Social Simulation Agents

Multiagent Systems 2024-08-06 v1 Artificial Intelligence Computation and Language Computers and Society

Abstract

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.

Keywords

Cite

@article{arxiv.2408.01633,
  title  = {Self-Emotion Blended Dialogue Generation in Social Simulation Agents},
  author = {Qiang Zhang and Jason Naradowsky and Yusuke Miyao},
  journal= {arXiv preprint arXiv:2408.01633},
  year   = {2024}
}

Comments

Accepted in SIGDIAL 2024

R2 v1 2026-06-28T18:02:51.075Z