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As we build towards developing interactive systems that can recognize human emotional states and respond to individual needs more intuitively and empathetically in more personalized and context-aware computing time. This is especially…

Human-Computer Interaction · Computer Science 2024-06-25 Rahul Islam , Sang Won Bae

Controlling the manner in which a character moves in a real-time animation system is a challenging task with useful applications. Existing style transfer systems require access to a reference content motion clip, however, in real-time…

Graphics · Computer Science 2022-01-13 Ian Mason , Sebastian Starke , Taku Komura

Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Zhongju Wang , Zhenhong Sun , Beier Wang , Yifu Wang , Daoyi Dong , Huadong Mo , Hongdong Li

This paper introduces the "Trilingual Triad" framework, a model that explains how students learn to design with generative artificial intelligence (AI) through the integration of Design, AI, and Domain Knowledge. As generative AI rapidly…

Artificial Intelligence · Computer Science 2026-03-06 Qian Huang , King Wang Poon

Cities, as the essential environment of human life, encompass diverse physical elements such as buildings, roads and vegetation, which continuously interact with dynamic entities like people and vehicles. Crafting realistic, interactive 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Yu Shang , Yuming Lin , Yu Zheng , Hangyu Fan , Jingtao Ding , Jie Feng , Jiansheng Chen , Li Tian , Yong Li

The quest for fully autonomous vehicles (AVs) capable of navigating complex real-world scenarios with human-like understanding and responsiveness. In this paper, we introduce Dolphins, a novel vision-language model architected to imbibe…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Yingzi Ma , Yulong Cao , Jiachen Sun , Marco Pavone , Chaowei Xiao

Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Yixiang Zhuang , Baoping Cheng , Yao Cheng , Yuntao Jin , Renshuai Liu , Chengyang Li , Xuan Cheng , Jing Liao , Juncong Lin

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao

While Large Language Models (LLMs) are increasingly used in agentic frameworks to assist individual users, there is a growing need for agents that can proactively manage complex, multi-party collaboration. Systematic evaluation methods for…

Computation and Language · Computer Science 2026-05-07 Ziyi Liu , Bahar Sarrafzadeh , Pei Zhou , Longqi Yang , Jieyu Zhao , Ashish Sharma

Emotional talking-head generation has emerged as a pivotal research area at the intersection of computer vision and multimodal artificial intelligence, with its core value lying in enhancing human-computer interaction through immersive and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Hanlei Shi , Leyuan Qu , Yu Liu , Di Gao , Yuhua Zheng , Taihao Li

In this paper, we present a methodology for the development of embodied conversational agents for social virtual worlds. The agents provide multimodal communication with their users in which speech interaction is included. Our proposal…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-29 D. Griol , A. Sanchis , J. M. Molina , Z. Callejas

This paper introduces a framework, called EMOTION, for generating expressive motion sequences in humanoid robots, enhancing their ability to engage in humanlike non-verbal communication. Non-verbal cues such as facial expressions, gestures,…

Robotics · Computer Science 2024-10-31 Peide Huang , Yuhan Hu , Nataliya Nechyporenko , Daehwa Kim , Walter Talbott , Jian Zhang

While the advancement of large language models has spurred the development of AI agents to automate tasks, numerous use cases inherently require agents to collaborate with humans due to humans' latent preferences, domain expertise, or the…

Artificial Intelligence · Computer Science 2025-12-09 Yijia Shao , Vinay Samuel , Yucheng Jiang , John Yang , Diyi Yang

World models have been widely utilized in robotics, gaming, and auto-driving. However, their applications on natural language tasks are relatively limited. In this paper, we construct the dialogue world model, which could predict the user's…

Computation and Language · Computer Science 2025-09-29 Yue Zhao , Xiaoyu Wang , Dan Wang , Zhonglin Jiang , Qingqing Gu , Teng Chen , Ningyuan Xi , Jinxian Qu , Yong Chen , Luo Ji

Large language models have given social robots the ability to autonomously engage in open-domain conversations. However, they are still missing a fundamental social skill: making use of the multiple modalities that carry social…

Robotics · Computer Science 2025-08-19 Ruben Janssens , Tony Belpaeme

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Ziyin Wang , Yu-Xiong Wang , Liang-Yan Gui

Public participation has become increasingly important in collaborative urban design; yet, existing processes often face challenges in achieving efficient and scalable citizen engagement. To address this gap, this study explores how large…

Human-Computer Interaction · Computer Science 2026-03-18 Zhaoxi Zhang , Ruolin Wu , Feiyang Ren , Sridevi Turaga , Tamir Mendel

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Jichen Hu , Jiawei Guo , Jiazhong Cen , Chen Yang , Sikuang Li , Wei Shen

Audio-driven 3D facial animation has several virtual humans applications for content creation and editing. While several existing methods provide solutions for speech-driven animation, precise control over content (what) and style (how) of…

Sound · Computer Science 2024-08-15 Qingju Liu , Hyeongwoo Kim , Gaurav Bharaj

We introduce DualMap, an online open-vocabulary mapping system that enables robots to understand and navigate dynamically changing environments through natural language queries. Designed for efficient semantic mapping and adaptability to…

Robotics · Computer Science 2025-12-16 Jiajun Jiang , Yiming Zhu , Zirui Wu , Jie Song
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