Related papers: Visual Encoders for Data-Efficient Imitation Learn…
Deep Learning requires large amounts of data to train models that work well. In data-deficient settings, performance can be degraded. We investigate which Deep Learning methods benefit training models in a data-deficient setting, by…
One key challenge to learning-based video compression is that motion predictive coding, a very effective tool for video compression, can hardly be trained into a neural network. In this paper we propose the concept of PixelMotionCNN (PMCNN)…
Cross-modal alignment Learning integrates information from different modalities like text, image, audio and video to create unified models. This approach develops shared representations and learns correlations between modalities, enabling…
Recently, visual encoding based on functional magnetic resonance imaging (fMRI) have realized many achievements with the rapid development of deep network computation. Visual encoding model is aimed at predicting brain activity in response…
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree…
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…
Present image based visual servoing approaches rely on extracting hand crafted visual features from an image. Choosing the right set of features is important as it directly affects the performance of any approach. Motivated by recent…
Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as content-adaptive shading and shading reuse to increase…
The standard way of training video models entails sampling at each iteration a single clip from a video and optimizing the clip prediction with respect to the video-level label. We argue that a single clip may not have enough temporal…
Our understanding of the visual world is centered around various concept axes, characterizing different aspects of visual entities. While different concept axes can be easily specified by language, e.g. color, the exact visual nuances along…
End-to-end learning refers to training a possibly complex learning system by applying gradient-based learning to the system as a whole. End-to-end learning system is specifically designed so that all modules are differentiable. In effect,…
Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…
Deep reinforcement learning is poised to revolutionise the field of AI and represents a step towards building autonomous systems with a higher level understanding of the visual world. Currently, deep learning is enabling reinforcement…
Given a set of unlabeled images or (image, text) pairs, contrastive learning aims to pre-train an image encoder that can be used as a feature extractor for many downstream tasks. In this work, we propose EncoderMI, the first membership…
Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a…
We train embodied neural networks to plan and navigate unseen complex 3D environments, emphasising real-world deployment. Rather than requiring prior knowledge of the agent or environment, the planner learns to model the state transitions…
Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…
Most existing Vision-and-Language (V&L) models rely on pre-trained visual encoders, using a relatively small set of manually-annotated data (as compared to web-crawled data), to perceive the visual world. However, it has been observed that…
Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…
Unconstrained video recognition and Deep Convolution Network (DCN) are two active topics in computer vision recently. In this work, we apply DCNs as frame-based recognizers for video recognition. Our preliminary studies, however, show that…